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Reviews for "Splitty Adventures 1"

unique

certainly a fresh idea, but I did manage to go back and beat every level except one, just by button mashing. And I only died four times that way...not counting the level I could not get.

After reading Athealis' and Warpzone's review

I would say that the truth is somewhere in between. You don't have to buy anything to complete this game as far as I can tell, but it would certainly make it easier. It's a fun concept that's a good time waster.
Unfortunately, it is little more than that, which makes the microtransactions seem even more ridiculous.
This trend in flash games needs to die, for reasons which have been stated elsewhere. Restricting content in flash games for money is absurd. But I'll give this game credit, the items for purchase don't make it less of a game, unlike some I've been seeing.

I don't usually write reviews to defend a game....

WarpZone: Very nice scathing review. But the simple fact is, you are wrong in every way. I'm currently on the eighth level, and I haven't spent a dime. It's possible to rotate any number of degrees, as long as some of the splitties have died. Bottom line, I see your point, but you are WRONG. The shop is there in place to offer gamers an advantage if they WANT to spend money. It is in no way required. It's a shame that your ineptitude has lead to a bad review of a good game (and no, I'm not associated with the author in any way). It's an understandable mistake, but I think you owe this author an apology.

Insert coin not to die.

This is basically not a game, but a very elaborate donation button. You'll get as far as stage 3, then you need to get an account and convert your real money into some kinda fake money in order to buy the *entirely necessary* double-split power-up in order to advance. You can't turn 180 degrees with 8 splits. You just can't.

I guess everyone wants to invent the next new business model that looks free but secretly wrings money out of you. I don't think this approach is the next big thing, though. It basically combines all the "surprise you don't actually have the whole game" annoyingess of shareware with the nickel-and-dime-you-to-death annoyingness of MMORPGs, without the positive value-to-the-consumer of either business model. (Making a one-time payment to own the whole game, and being able to show off your lewt to other players, respectively.)

Anyway, there's an actual game lurking underneath the horrible business model. It seems like a novel, but simple casual game with adequate vector graphics, inspired design, and a single innovative and elegant core mechanic. Basically everything a good Flash game could aspire to... and basically what you get for free constantly every day here on Newgrounds anyway. It's just too bad the gamersafe bullshit killed it for me.

I get that the author needs to make money somehow. I can appreciate that it's a balancing act of trying to wring fifty bucks out of a Mochi ad here and there. I get that a combined business model of click-throughs, donations, ads, and optional extras makes sense. I just don't appreciate a game that pretends it's free and then asks for my credit card info part way through.

No, I take that back. Even shareware is fine, as long as it says on the title screen, "this is shareware." What I have a problem with is throwing an impossible challenge at the player, and then burying a menu with the power-up in it, as if to say "Oh by the way if you want to not fail, you'll need 100 GamerGold." I don't even know how much 100 GamerGold costs, and frankly, I don't want to know. This business model frustrates and infuriates me to the point where I'd rather spend $20 on a game whose creators have the guts to just TELL me up front that it's for sale, than to spend fifty cents worth of GamerGold and risk encouraging more of this crap in the future.

You buy into this crap now, a year from now every single game on Newgrounds is gonna have some impossible bullshit level you can't get past without spending money. Think about that.

Based on graphics, gameplay, and length, this game actually is worth a lot more than the 2/10 I gave it. How much more? In order to find out, the author of this game needs to send me 100 GamerGold, 500 GamerPoints, and an apology for wasting my time. Then we can talk real scores for a real game.

Badim responds:

you can beat all game without buying anything. just try harder =)

More color

I don't like dull games but its really smooth, but you should have more control over the balls.