You certainly enjoy making backrounds. 8/10
Your style is intensely artistic. I loved the environment the game took place in.
One weakness is that you do not make your animated figures as elaborate as your background. In your next game, try making a battle that takes place in a room with, some sort of strobe effect (like a flickering light), because it would allow for you to make a more elaborate enemy that randomly appears in 3-5 positions as it quickly crawls for you (imagine something like the alien from the movie alien, the final battle could never have looked as good without the flickering lighting.)
Some of your mini-games were difficult to grasp, I think i glitched the car one when i beat it, And the flying Locust/shotgun part was extraordinarily difficult to become good at. Zombie Inglor had a simple, but fun fight system (i do not remember reloading, but it was my favorite game by you.) If you insist on having a reload system, i would keep it simple, or allow the player to switch to a weaker alternate attack (In this it could have been the axe.) Another possibility is to have a combination weapon like a .223/12g combination rifle, with the .223 bullets being loaded by a clip... and the shell being fired with a different key. The rifle would reload fast (or use a medium sized magazine 6 shots?) and the shotgun would reload slow but be able to kill multiple enemy's.
Still, simple is better in point and clicks.... at least for fighting.