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Reviews for "Covert Front 3"

Loved it!

A really well-made point and click, the art and music as well as the general concept really made it stand out. (spoiler) Also, to anyone having trouble witht the getting the message out of the machine in the secret room, try using the two keys fond in the room on the dvice near the door of the secret room, and don't forget to turn the keys!

Well done

I really like the Covert Front games, especially the third part.
And I don't understand why the game shouldn't be working in the secret room. I was able to play without problems.
@thanin: to make the machine work correctly, you have to turn to the entry of the secret room - there you'll find a square with two spots and two holes - you have to put the crank handle and the little key from the desk into the two holes and then turn both of them - afterwards the machine should be working - you simply have to push the button.

Completely makes up for part 2

The art in this series looks better than ever. The puzzles make more sense than Covert Front 1 and they aren't tedious like the ones in Covert Front 2. One of the greatest improvements that stood out for me was the music. Submachine is clearly ambient while Covert Front seems to be following a violin solo/duet pattern. It also looks like you got a writer. What made you decide to do this? Was it because of the English translation or because she actually wrote the story?

room No. 13

i have the same problem like >>thanin<<
*sigh*

i really loved part 1 and 2
it's not like the "combine the toaster with the telephone to get ou" games
great work!
but please fix the bug....

Too bad it's broken

I generally like the Cover Front games, but this one seems to have a bug (spoiler alert):
In the hotel room (no. 13) in chapter 2, a print should come out of the machine after typing in kara's ID number. It doesn't and thus you can't continue.

Contacted the author, but no reply, therefore sadly had to vote it down...