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Reviews for "Pwong 2"

Pwong = Pong + PWNAGE

I played the first Pwong and was blown away by the overall quality of the graphics, playability, etc. When I saw the sequel, I played it...and did not stop. The upgrades and achievements allow for more short-term goals, the extra modes give players more challenges and more ways to pwn everybody on the leaderboards, and the game still retains the simple appeal of Pong. The most amazing Pong game I've ever played just got unbelievably better with only a few minor adjustments.

wow!

7.7Mb it´s a little heavy for a browser game (or maybe my connection is a little slow) So I had to wait for about 5-10 minutes, but the waiting was totally worth!
Great game, awesome graphics and gameplay, insane ammount of balls, love it!
It just need some optimization to load faster (If you want to reach players with slow connection).

Much better than the first.

I liked how the first Pwong brought a new twist on an old school game, but it did have its faults. Like how it lagged severely, and how it only had one song. Now these problems were fixed, but as for the music, it still only has 3 songs, I would like a full playlist if there is Pwong 3.

The gameplay still has the same feel as the first, just without the lag, which is great. The music is great, but like I said, it needs more songs.

So great job on this game, I love it, and will probably be playing this one for a long time.

Pong, with a twist.

Pwong 2 makes it stand out from the original classic Pong by increasing the number of balls, powerups, and the tense moments (Where a lot of balls are being thrown into play). The graphics are pretty made, and the remix to "Popcorn" really fits into this piece of game.

There's one little thing the developer (probably) has overlooked. A match ends once the song ends. "So what's the deal?" If you'd have a lot of slowmotion powerups, and possibly the maximum upgrade on powerups (Making slowmotion last longer) will make the match slow down for a while, while the music doesn't.

Let's say the song lasts for 4 minutes (It's actually 4:18 but for convenience)

Without picking up any slowmotion powerups the match would last 4 minutes. Now let's say you pick up a total of 1 minute slowmotion time:

[Normal] 2 in-game minutes -> 2 song minutes
[Slowmotion] 1 in-game minutes -> 2 song minutes (If slowmotion is actually 50%, which I'm not sure)

So the song has already played for 4 minutes now. While the slowmotion 1 in-game minute means you had 1 less (fast-paced) minute to play.

(Kind of hard to explain) if everything would be slowmotion, you'd have 2 minutes of playtime (less time to score points). IF everything would be in slowmotion, you'd even miss out on one of those tense moments where 20 balls should be put into play.

My apologies for making it sound complicated.

awesome work!

After 17 hours I still dig it!