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Reviews for "Ultimate Assassin 2"

Pure fun

good chalengin gam.. but it would be nicer if the player could dodging from bullets or pushing boxes.. and the trails of blood could lead to the hiding place

very gud gme

i know i can't dodge the bullets. gud thing i hav cloak n speed. i wish i could kill those lil blue dots. is there gonna be US3?

Good.. but..

Pros:
Good gameplay with random guards, random escape route and random target spawn
Two abilities are sufficient enough as a challenge

Cons:
Needs better Guard AI
Loosen up on the guards' guns accuracy
I agree with the bars for abilities having separate bars
Difficulty is random and the point of the assassination essence sometimes is lost (i.e. if the 2 guards corner you instantly after the kill equals running man-esque type of gameplay or if the target dies in a place not searched by the guards after the bar runs out and escape route spawns near you equals easier finish)
The bloody footsteps are pointless since guards don't follow them
The guards should heighten alert when they hear you and full alert when they see you (Metal Gear-esque)
Bottomline:
Good game for a sequel but I hope 3 would even top MGS :)

Good very good...

BUT! Like the one guy said you should have a bar for both abilites. And the whole part about them turning around that happens so what learn to hide better. Also the gaurds guns are WAY TOO ACCURATE. I was running dignal and sideways and they always hit me even if the bullets seemed to miss its like they snapped to me or something. Killing the guards would be a nice toucha and if you do make it able for you to kill the guards make it if another guard find the dead guards they raise the alarm. TWO MORE. One make the gaurds not so stupid they only look in one place and never follow your steps and they run in circles. TWO MAKE THEM FOLLOW YOUR STEPS!! It would be more of a challange yes but also funner (I KNOW ITS NOT A WORD!)

I loved the game

It was amazingly fun. I felt that the randomness of guard movement added to the game's strategy. If they moved in a set way, it'd be much more boring and you wouldn't have to think on the fly.

Now, guards should be killable, but it should be extremely difficult to do so. As in, no alarm on, from behind, and very slowly. While it'll add to the stealth, making it to easy would be disastrous.

Remove the mission timer. There is really no reason for it, waiting it out is easy as hell. You just need to go behind a crate or a corner.

Also, guards should follow the bloodtrails, it'd be an interesting mechanic considering it can hurt you, or hurt the guards (as they could follow their allies' trails).

Also, level editor should be a goal for you. It'd make the next game amazing.