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Reviews for "The Factory!"

expand on it

this game is boring for me, but don't get discourage by it. you should increase the spawn by at least 3 times to give it a challenging feel, and you should make the mouse more responsive. not the best one i played, but this has potential

pier-guillen responds:

Thanks for the advice!

It does get challenging, but not until about lvl 11. I guess many people get bored before getting there.

Akward and repetative

The graphics were simple, but they fit. It was clever to notice that while the base 4 had unique colors, the other numbers were all mixes of those four bases.

However, someone pointed out that it is "awkward" for laptops. I don't think it's just laptops, but the mouse would probably have helped. The buttons and the way I had to move with the mouse and that (obviously) the game became unresponsive once I moved my mouse off screen accidentally was essentially bothersome.

Another point is that the game was repetative without any change except for difficulty, which was barely noticeable until about level 6 or 7 when the multiples began coming. Maybe mix it up with some colors and different music?

Maybe even a level tiering, like making different worlds, levels, and achievements, similar to something like Star Fox's idea of having about 2-3 levels per world and then make a few worlds.

I mean, you load from offsite, and the game is under a meg, I'm sure it's feasible.

pier-guillen responds:

Thanks for the advice!

I wanted to make the game as simple and small as possible, so that's why I didn't add more music or thing like that. But I'll have this in mind, as well as the controls and difficulty issues, for a sequel (although, not very likely I'll do one) or when making another game (which I hope will be soon).

Oh, by the way, the game doesn't load offsite.

Yeee math

Fun concept, I liked it. :]

pier-guillen responds:

Thanks!

Cool game.

Surprisingly, this game was really fun. Great job at making it, i thought it sounded kind of dumb, but it was great. Good job.

pier-guillen responds:

Thanks!

GooooooD

Only flaw is the awkward controls on the laptop.

pier-guillen responds:

Never really thought about that...
I didn't implement additional controls because I think using the keyboard 'feels' different than using a mouse, and would be difficult to balance the two controls. Probably won't change it on this one, but I'll have it in mind for future games.
Thanks!