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Reviews for "Swords & Sandals IV"

Glitch problem

I never played this with anything other than 1.03 and I noticed what some of the problem might be. The times I played and killed all the other players, I would get the glitch every time. The times when I played and got to the end, I would not suffer the glitch. I'm thinking that must have something to do with it.

Other than the crazy moon glitch, it's a pretty fun game!

wicked

good game i cant lie on that part.
i cant figure out what lvl i can get to before i have to buy the bloody game, cause every odd time i get to a lvl just as im about to click "lvl up" that option goes away then i just get a damn pic of night time.
Really wth lol.

good, but still some glirches

i still keep getting that background glitch thingy with nothing else on it after certain level ups... but otherwise than that, this game rocks! xD

Far too buggy for how nice it looks

List of found bugs:
1. You cannot level up beyond lvl 9
2. Every other time you play and lose, the game produces a blank screen
3. Your character's bank is not cumulative
4. In game, some of the text doesn't match the square landed on
5. The game randomly slows down, making minigames that require timing no longer skill based

.........................SO MANY LOADING SCREENS

Well all the loading screens aren't a problem if you got broadband but i can only imagine someone with dial-up speed trying to play this game. But otherwise great game, a little confusing at first but after you start playing it is easy to understand.

hechaos responds:

Yeah I feel for anyone who has dial-up connection , it's going to be nigh unplayable. If you really want to play, there is a downloadable EXE version of the game, no loading times, full screen , all that jazz.

Tricky game to build, this one. Hundreds of assets loading dynamically. If i was to put it all into one SWF , it's over 15 megs and nobody's going to wait for that :)

Hoping all the major bugs are solved - thanks for everyone's patience. I'm sure all my fellow game developers would agree, game development is like fighting a Hydra, you solve one bug, 9 more take its place.

Peace out gladiators ;)