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Reviews for "Ultimate Tactics"

interesting

It defanitly had a old feel to it but it was fun i would have liked alittle more variable with the main charicter and how to play him thow.

Tedious

Repetitive music, poor gameplay and the options to select your moves took so much time to execujte.

On the plus side, decent graphics.

Bland game with very lazy coding

The art was good. That's a plus.

The rest of the game was pretty much lacking, though. The characters had no dialogue and the plot was a superficial pretense, akin to the currently popular MMO "RPG" genre. The AI was really terrible and refused to use what little tactical advantage was available. There really isn't much to say about the gameplay aside from its blandness.

Oh, except the bugs, which are very newbie mistakes. The ones I'm talking about primarily are with movement pathing and priority. The movement path badness is new to this game, but the priority bugs have been a feature of each of the "Ultimate Defense" games, so double the lazy factor on that one. I'm assuming it was intended for certain tiles to not only prevent a unit from moving onto them, but also to block movement through them as well. The game simply fails at that; you can walk through trees, rocks, enemy units, water, whatever you please. The character sprite generally chose a path correctly, avoiding such things, which makes the move bug quite puzzling. A unit with three move could be ordered to a space blocked behind a rock and two enemies, and he'd take like a twelve tile walk around them. In at least one case where the tile was completely blocked, as in there was actually no way to get to the tile from anywhere on the map without crossing forbidden terrain, he started walking in the opposite direction, then just stopped. That was interesting.

I'm sure you've noticed the priority bugs in previous installments of the series, but I'll go ahead and describe it for those of us just tuning in. Often, for no particular reason, a tile or sprite hidden behind another graphical feature would appear in front, which just looks awkward. I know writing algorithms for isometric views can get a little hairy, but it isn't brain surgery, and you've had like three games to fix it. The other aspect of priority that I found irritating is that I couldn't click a tile that was visually hidden behind a character sprite. That's really amateur, man.

Its a ok Game!

I am giving it a 4 because simply the game kept on freezing up and that it would have a bug glitch in it. Other reasons are that it took way to long to level your characters up. You would have to get the final blow kill in just so you could gain good xp.

Another thing i been noticing when i was playing the game is that the Creatures or monsters ( what ever you wanna call them) stayed the same level witch sadly was level 1 and you couldnt get no more better Exp points off from just hitting them..

What I hope for is a newer version of this because i really do love FF Tactics and that I hope you fix the glitches out of it, and that there is better exp ratio given out, remember this is a game flash not a Real game, so it needs to be a little bit quicker is all I am saying.

But never less you did a great job on the commands and the rest of it is pretty nice, but I know next time you will improve a lot better.

Keep up the good work.

Too slow

unecessary and time-wasting knacks made this game a terrible experience. The battles took long time and not enjoyable. Gameplay too simple. Animation was decent but graphics were same as the other game.