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Reviews for "Hitstick 3"

This game is over-credited

PopBrain..
Hmm, the closest name I could relate you to is Brian.
Is your name Brian? No?
Well it is now.

First off Brian, I believe this game is a time-killer, despite being just two levels long with each level being about three minutes long. If that.
Nevertheless, the art work really lacked behind the entire flash. The faces were.. Well, they didn't have faces thus it lacks familiarity within the game, Brian. The animation was choppy, especially when the enemy were shot dead. Worst of all though - the gun shots. The 'flash' from the barrel seemed like it had been drawn by my three year old nephew rather than a talented cartooniest showing off their abilities. Not only this, but the automatic machine guns were... Well, semi-automatic - which completely defeats the object of including two automatic weapons in the four selectable items.
Another flaw is how you can 'hold' a Dragonuv and an AK-47, for instance, but you don't have extra room for the Baretta pistol. The sense and realism of being limited to two weapons, despite their weight or size, is just uncanning. If anything, I believe the best option to get around this is include the weight of each weapon, with a maximum 'load' one is able to carry. For instance, the stupidity of being able to carry two 'automatic' machine guns is exactly same as, according to the game, holding a handgun and a single automatic. To me, Brian, that makes little to no sense.
Not only this, but the disappointment I felt, along with my fellow Newgrounders of this being a 'click arrow to move' game was truly right up there. To me, it's a simple, uneffective way to make a game of 'good standards', according to the younger generation (ages 10, probably?). Thus, it doesn't appeal to the wider range of audience what it should. Especially on a website like this.

Another problem with the realism of the flash is how the enemy's reactions were almost as bad as mine. Let me tell you something, Brian, that IS bad. I, quite literally, expected this to be a tactical game. If the enemy see a dead comrad, they'll react. But they didn't. They waited for four seconds.
Another thing is, if I shot one (while wearing a snow suit. Via first level) who was being faced by his fellow comrad, he reacted with statue-like characteristics. Why? Because you didn't put effort into it? I don't know, Brian but I'll expect more from you next time.

Despite this, the layout seemed professional (despite the no-faced men). The graphics in the intro were overwhelming and I applaud you for it. The background sound fitted perfectly, I'm unsure whether it's the track off Hitman or not due to it being years since I last played, but it seems to fit with the theme tremendously.

Overall, Brian, I wasn't too impressed. Too little gameplay with too many faults. I'm hoping you adopt my advice in order to improve your future games.

Eh...

It was cool for like 30 seconds. Plus giving away the cheats at the start makes it no fun.

Horrible game

Don't bother posting if you only have 2 levels, Enemies are pointless as you can just click the arrows and by-pass them, Absolutely no point in the Dragonov, and its impossiblet to tell when you've completed the objectives.

Ow No

Shame Theres Only Two Levels Or COuld Of Been So MUch Bettah :(

to short

2 levels ??
to short.