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Reviews for "Actionpals"

You were on crack when you designed some of this.

Really good game. It was nice having infinite ammo. The levels were a bit long though. In the last level, when I got to the guy throwing </> things, he managed to kill me. But instead of going to the game over screen, the ghosts just sat there for a while while he kept throwing. I pressed some buttons, and Darnell attacked! As a ghost! It happened when I pressed A and S simultaneously. I actually managed to kill the guy doing that. Unfortunately, the ghosts just went on sitting there forever after that. Or flying, whatever. I started over, then realized I didn't feel like redoing it all, so I clicked play and went to the credits, pretending that the </> guy was the last guy and that I won. So I win.

This really is a good game here...

...But there is just one major flaw. The levels, they drag on for too long. Just make the levels shorter. Otherwise this game is innovative with it 3 character switching methods. You have a long range weak attack character(Pico), a short range strong attack character(Darnell), and a deflective character used to deflect projectiles(Nene). Each characer comes into use when going up against some the various creatures of pure madness you go up against. I just loved the expression the internet Explorer man was making, it was priceless. Swell animated, swell drawn, and swell gameplay makes for a swell game.

if you get bored with this game

just press right click and press play YOU WIN

molkman responds:

Yes.

YOU WIN.

Please make a version 2!

This game shows alot of promise. Try replacing the bees with a less pathetic enemy. There should be a smaller # of what you replace them with proportionate to the increase in difficulty.

I don't know if achievements more detailed than a high score medal are the way to go with this, but you need some kind of scoring system.

It would be nice to have a different song for each level. Please make the music shut off after a certain # of cycles, preferably 2 cycles. Try to use more of "Rocketrace" in the last level if you can. The way you cut "Rocketrace" in this game sounds annoying.

The Uberkids in this are just dumb. Just get rid of them. They're overused on Newgrounds & misused most of the time.

Like the others said, try to have less area where there are no enemies on the screen.

There should be a limit on how long you can hold down s. A meter that goes down & stops you from firing for a full second if it reaches empty should work. It could re-appear at full if you let go of the fire button before it reaches 0 for a fraction of a second. Use your judgement for how small a fraction it should be.

Nene using her handsdoesn't work conceptually. Try having her use folding fans or katanas for her reflecting ability.

Please make the backgrounds more subtle.

I loved the art & liked the concepts alot. I really hope you make an improved version of this game.

molkman responds:

A meter for using S would be logical, but it would really make the game annoying. I like how it is an extrem destruction party right now.

funn

=]

long but good