Xell-done, cool and funny, but still things to fix
This game is even better than the previous Sonny, n,ox each class has its own ability tree and we are free to choose our stats regardless on our class, even if, of course, some stats are better depending on the abilities we may use in combat. And btw, Veradus still has his sense of humor XD !
However, there are a few problems to fix about the shielding abilities :
-When there is one turn remaining before the shield runs out of power and when the shielded character takes continuous damage, from a poison for example, the character takes damage from the debuff whereas it is still supposed to be shielded from damage. This is not really fair.
-A bout the "Free Will" ability of the Psychological class, OK for the fact that it cannot stack, but when I re-use it before the buff runs out, the shield ils not replenished. This means that if it has been damaged or broken, teh buff is re-initialized but I'm not shielded. It's very annoying when I'm fighting a strong foe and it makes the game really unfair. This should be corrected too.
But still a good game whit a good story and good battles.