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Reviews for "Sniper Year One"

Uh.

Good and all but I dont think level 7 is possible on the ng version....

bad AI

I like the art in the game, the live models seemed a bit out of place, but I think it worked for the most part. The one thing that really bugged me is that the AI didn't really react that well. I get that it's hard to program in action script, but it just looked silly when I would shoot someone and everyone would just walk at their normal pace. also the aiming seemed a bit buggy at times, but I did really like the option of turning the scope off to see what's going on.

good

good especially the last mission

Glitch

On level 11, I killed a few guys, and then the level continued without finishing or ending. Otherwise, pretty awesome

This is really cool! I like the music most as well as the use of a heartbeat when there was only a small amount of time to hit my target, and secondly the use of colours and shadow in contrast of one another and an actual person in the mission briefing and menu sections of the game. In many ways this is actually quite similar to the other sniper games with stick figures, but what sets it apart is the leaps you took away from them. It's definitely a highly evolved departure from the stick figure sniper games.

I think it's extremely awesome that you give the option to look at everything instead of always being stuck in scope mode, but when you do exit scope mode, you can't shoot. That's how real snipers without spotters should actually work. (I happen to be a sniping buff, myself) I'm not complaining about the wobbling of my sight because it's rather obvious that my character hasn't had much time to set up and although there isn't a storyline whatsoever, I get the feeling she might be a rookie.

The overall style of the art, gameplay and music makes it intense and pretty fucking sweet, and while the last guy who commented on this complained about the minimalist style, I think that the silhouetted people are awesome. I can see why he said the thing about not being able to tell if the guy was in front of or behind the tree, but it's honestly not something that ever took away from the game for me, mostly because I was only shooting people when I could see them at all. It might help the player if they became outlined or something when they were in front of an object. Also, I did want to try some of the missions a couple of different ways, but there weren't any replay or restart options. I'm not really complaining about that because it's short as hell, but if it were longer you might want to put that in.

Great job! Keep on working.