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Reviews for "Gangster Bros. 1.1"

i dont like it

I LOVE IT,good gameplay,good graphics(or atleast as good as 8-bit can get)its just great,goodbye my ten stars.

Amazing

You turned an instant classic, into another classic. You got skill, hope you make a sequel too.

Quite fun!

I really like this game! Though some suggestions. For the level edit mode, 30 enemies is a bit small for the landscape size given on the map. Second, you may want to consider a greater variety of guns for use, that would add an interesting element to the game. Again, simply superb. (Anyone playing, check my profile for my personal level script made in this games level editor function.)

hum humm

great fun as helll XP godmario, duckhunt, getalife, credits, boss
all the codes XP loved this game XP

My level created

characterStartX=80;characterStartY=32 0;scrollAmount=0;groundWidth=4736;cur rentBGTile=5;currentBGColorTile=6;gro undVariable1x=288;groundVariable1y=38 4;groundVariable1currentFrame=9;groun dVariable1idNumber=1;groundVariable2x =128;groundVariable2y=448;groundVaria ble2currentFrame=12;groundVariable2id Number=2;groundVariable3x=384;groundV ariable3y=448;groundVariable3currentF rame=12;groundVariable3idNumber=3;gro undVariable4x=544;groundVariable4y=44 8;groundVariable4currentFrame=14;grou ndVariable4idNumber=4;groundVariable5 x=640;groundVariable5y=448;groundVari able5currentFrame=17;groundVariable5i dNumber=5;groundVariable6x=800;ground Variable6y=448;groundVariable6current Frame=5;groundVariable6idNumber=6;gro undVariable7x=928;groundVariable7y=44 8;groundVariable7currentFrame=5;groun dVariable7idNumber=7;groundVariable8x =1120;groundVariable8y=448;groundVari able8currentFrame=5;groundVariable8id Number=8;groundVariable9x=1280;ground Variable9y=448;groundVariable9current Frame=8;groundVariable9idNumber=9;gro undVariable10x=1408;groundVariable10y =448;groundVariable10currentFrame=8;g roundVariable10idNumber=10;groundVari able11x=1536;groundVariable11y=448;gr oundVariable11currentFrame=8;groundVa riable11idNumber=11;groundVariable12x =1664;groundVariable12y=448;groundVar iable12currentFrame=56;groundVariable 12idNumber=12;groundVariable13x=1856;
groundVariable13y=448;groundVariable1 3currentFrame=57;groundVariable13idNu mber=13;groundVariable14x=2048;ground Variable14y=384;groundVariable14curre ntFrame=57;groundVariable14idNumber=1 4;groundVariable15x=2272;groundVariab le15y=320;groundVariable15currentFram e=57;groundVariable15idNumber=15;grou ndVariable16x=2528;groundVariable16y=
320;groundVariable16currentFrame=57;g roundVariable16idNumber=16;groundVari able17x=2784;groundVariable17y=320;gr oundVariable17currentFrame=57;groundV ariable17idNumber=17;groundVariable18 x=3072;groundVariable18y=448;groundVa riable18currentFrame=72;groundVariabl e18idNumber=18;groundVariable19x=3328 ;groundVariable19y=448;groundVariable 19currentFrame=72;groundVariable19idN umber=19;groundVariable20x=3392;groun dVariable20y=288;groundVariable20curr entFrame=29;groundVariable20idNumber=
20;groundVariable21x=3552;groundVaria ble21y=448;groundVariable21currentFra me=29;groundVariable21idNumber=21;gro undVariable22x=3712;groundVariable22y =384;groundVariable22currentFrame=29;
groundVariable22idNumber=22;groundVar iable23x=3872;groundVariable23y=352;g roundVariable23currentFrame=29;ground Variable23idNumber=23;groundVariable2 4x=4032;groundVariable24y=320;groundV ariable24currentFrame=29;groundVariab le24idNumber=24;groundVariable25x=419 2;groundVariable25y=288;groundVariabl e25currentFrame=29;groundVariable25id Number=25;groundVariable26x=4352;grou ndVariable26y=256;groundVariable26cur rentFrame=29;groundVariable26idNumber =26;groundVariable27x=4672;groundVari able27y=224;groundVariable27currentFr ame=29;groundVariable27idNumber=27;gr oundVariable28x=4640;groundVariable28 y=224;groundVariable28currentFrame=29 ;groundVariable28idNumber=28;groundVa riable29x=4512;groundVariable29y=224;
groundVariable29currentFrame=29;groun dVariable29idNumber=29;groundVariable 30x=4608;groundVariable30y=160;ground Variable30currentFrame=412;groundVari able30idNumber=30;groundVariable31x=4 576;groundVariable31y=160;groundVaria ble31currentFrame=410;groundVariable3 1idNumber=31;groundVariable32x=4512;g roundVariable32y=160;groundVariable32 currentFrame=416;groundVariable32idNu mber=32;groundVariable33x=4640;ground Variable33y=160;groundVariable33curre ntFrame=424;groundVariable33idNumber=
33;enemyVariable1x=3440;enemyVariable 1y=224;enemyVariable1currentFrame=6;e nemyVariable1idNumber=1;enemyVariable 2x=576;enemyVariable2y=384;enemyVaria ble2currentFrame=1;enemyVariable2idNu mber=2;enemyVariable3x=512;enemyVaria ble3y=384;enemyVariable3currentFrame=
1;enemyVariable3idNumber=3;enemyVaria ble4x=864;enemyVariable4y=384;enemyVa riable4currentFrame=1;enemyVariable4i dNumber=4;enemyVariable5x=816;enemyVa riable5y=384;enemyVariable5currentFra me=2;enemyVariable5idNumber=5;enemyVa riable6x=2832;enemyVariable6y=213.5;e nemyVariable6currentFrame=4;enemyVari able6idNumber=6;enemyVaria