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Reviews for "Gangster Bros. 1.1"

fun

but after you beat it it gets boring

Good unique twist

Addicting, fun, just long enough to satisfy, an overall good game.

great job

and for the lazy bums that can't beat a game this easy

enter these codes in the password

godmario=infinite life
duckhunt=unlimited ammo
getalife+infinite lives

dam funny

the mario bros with MR.T totally unexpected
this game also remindes me of super mario rampage.

really good, here's mine

characterStartX=-3536;characterStartY =320;scrollAmount=3616;groundWidth=47 36;currentBGTile=10;currentBGColorTil e=13;groundVariable1x=-3488;groundVar iable1y=448;groundVariable1currentFra me=21;groundVariable1idNumber=1;groun dVariable2x=-2976;groundVariable2y=44 8;groundVariable2currentFrame=21;grou ndVariable2idNumber=2;groundVariable3 x=-3232;groundVariable3y=448;groundVa riable3currentFrame=21;groundVariable 3idNumber=3;groundVariable4x=-3584;gr oundVariable4y=320;groundVariable4cur rentFrame=16;groundVariable4idNumber=
4;groundVariable5x=-3584;groundVariab le5y=192;groundVariable5currentFrame=
16;groundVariable5idNumber=5;groundVa riable6x=-3360;groundVariable6y=384;g roundVariable6currentFrame=14;groundV ariable6idNumber=6;groundVariable7x=-
3424;groundVariable7y=384;groundVaria ble7currentFrame=14;groundVariable7id Number=7;groundVariable8x=-3296;groun dVariable8y=384;groundVariable8curren tFrame=14;groundVariable8idNumber=8;g roundVariable9x=-3296;groundVariable9 y=320;groundVariable9currentFrame=14;
groundVariable9idNumber=9;groundVaria ble10x=-3296;groundVariable10y=256;gr oundVariable10currentFrame=14;groundV ariable10idNumber=10;groundVariable11 x=-3360;groundVariable11y=320;groundV ariable11currentFrame=14;groundVariab le11idNumber=11;groundVariable12x=-92 8;groundVariable12y=448;groundVariabl e12currentFrame=21;groundVariable12id Number=12;groundVariable13x=-1696;gro undVariable13y=448;groundVariable13cu rrentFrame=21;groundVariable13idNumbe r=13;groundVariable14x=-1952;groundVa riable14y=448;groundVariable14current Frame=21;groundVariable14idNumber=14;
groundVariable15x=-1184;groundVariabl e15y=448;groundVariable15currentFrame =21;groundVariable15idNumber=15;groun dVariable16x=-1440;groundVariable16y=
448;groundVariable16currentFrame=21;g roundVariable16idNumber=16;groundVari able17x=-2208;groundVariable17y=448;g roundVariable17currentFrame=21;ground Variable17idNumber=17;groundVariable1 8x=-2464;groundVariable18y=448;ground Variable18currentFrame=21;groundVaria ble18idNumber=18;groundVariable19x=-2 720;groundVariable19y=448;groundVaria ble19currentFrame=21;groundVariable19 idNumber=19;groundVariable20x=-2944;g roundVariable20y=320;groundVariable20 currentFrame=14;groundVariable20idNum ber=20;groundVariable21x=-2528;ground Variable21y=320;groundVariable21curre ntFrame=21;groundVariable21idNumber=2 1;groundVariable22x=-2048;groundVaria ble22y=320;groundVariable22currentFra me=16;groundVariable22idNumber=22;gro undVariable23x=-2112;groundVariable23 y=352;groundVariable23currentFrame=15 ;groundVariable23idNumber=23;groundVa riable24x=-2176;groundVariable24y=384 ;groundVariable24currentFrame=14;grou ndVariable24idNumber=24;groundVariabl e25x=-2240;groundVariable25y=416;grou ndVariable25currentFrame=13;groundVar iable25idNumber=25;groundVariable26x=
-1664;groundVariable26y=192;groundVar iable26currentFrame=17;groundVariable 26idNumber=26;groundVariable27x=-1856 ;groundVariable27y=224;groundVariable 27currentFrame=17;groundVariable27idN umber=27;groundVariable28x=-1280;grou ndVariable28y=192;groundVariable28cur rentFrame=17;groundVariable28idNumber =28;groundVariable29x=-1472;groundVar iable29y=160;groundVariable29currentF rame=17;groundVariable29idNumber=29;g roundVariable30x=-992;groundVariable3 0y=320;groundVariable30currentFrame=1 6;groundVariable30idNumber=30;groundV ariable31x=-1984;groundVariable31y=32 0;groundVariable31currentFrame=16;gro undVariable31idNumber=31;groundVariab le32x=-1984;groundVariable32y=288;gro undVariable32currentFrame=13;groundVa riable32idNumber=32;groundVariable33x =-992;groundVariable33y=288;groundVar iable33currentFrame=13;groundVariable 33idNumber=33;groundVariable34x=-928;
groundVariable34y=320;groundVariable3 4currentFrame=16;groundVariable34idNu mber=34;groundVariable35x=352;groundV ariable35y=448;groundVariable35curren tFrame=21;groundVariable35idNumber=35 ;groundVariable36x=96;groundVariable3 6y=448;groundVariable36currentFrame=2 1;groundVariable36idNumber=36;groundV ariable37x=-160;groundVariable37y=448 ;groundVariable37currentFrame=21;grou ndVariable37idNumber=37;groundVariabl e38x=-416;groundVariable38y=448;groun dVariable38currentFrame=21;groundVari able38idNumber=38;groundVa

Damn funny

I can't stop laughing thinking in gangsta mario....rsrsr