meh
its a good idea but ive seen the same thing elsewhere and all that you did was make the ground different and move the walls which means if he goes off screen you cant get him back.
meh
its a good idea but ive seen the same thing elsewhere and all that you did was make the ground different and move the walls which means if he goes off screen you cant get him back.
not so
it was ok for a first game but it has no objective. and if u throw him off the side, he doesnt come back. lol good start though. keep moving forward :]
I know... I just used this for a sort of a test, but tanks for reviewing anyway...
Boring.
Well, on the positive side, good job for creating a ragdoll, those things can be a bit tricky. And to get it right as you did for the first time is pretty nice. However, there's something about a lot of ragdoll games that makes me wonder if it's even a spearate ragdoll, or just a source. It seems that every ragdoll I look at has that exact type of blood, and those exact sounds.
Either way, like I said, it was very boring. I would suggest if you made more games like this to add objects, and different stages. That way it would be much less generic. Maybe use your ragdoll knowledge to create a full length game later. Also, look into giving your stage some walls, I lost my poor guy a couple dozen times when toying around with this.
cool
not
It genuinely won't work at all, the ragdoll hops around a bit when the game starts and eventually disappears when I click space. I can't move it with the mouse cursor if I try either.