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Reviews for "Bullet Hell Concept"

semicolon = no!

but other then that good job keep working on it and i only noticed three things that it needs,
sounds D: (sound makes everything cool O:)
Lives ( or at least a way to die :D )
and for gooodnees sake take some of those bullets out oh my gawd!!!! i was like wtf!! this is BS! how am i supposed to dodge all of that D:
but other than that great job :D
p.s.
try making the score stand out a little bit more :D

AlexanderZero responds:

It's a bullet hell, it's supposed to be insane. ^_^

Good luck on finishing this.

Well, this game lacks only a few things. Such as a point, like missions, or maybe dying. But then again, it's in progress. When building the finished version, maybe you could add harder enemies once you earn more points, or possibly even be able to buy upgrades with the points you have. But most of all, you should be able to die.

I liked playing the game though. I like it when you keep shooting at an enemy while dodging the attacks, until it blows up. And I enjoy it when the enemy blows up. Good work, and I hope you finish up soon! Oh and also, sounds would be nice as well.

good... but....

the controls are both on the same side of the keyboard
wtf? use A/D and the semicolon and were talkin'

Really...

This game wasn't nearly as bad as its score let on. I had fun dodging all the bullets, kamehameha waves, bombs, and dust specks that were thrown my way. However, it loses points for lack of instructions, health, lives, or any real point to the game.

Touhou-like. Just isn't done, though.

Well, this isn't actually bad.
If it had a way of subtracting lives/health other than the number at the top left. (My high score is -56, by the way). I wouldn't consider it a point system since it can only go down, though.
Music would be nice and...less clunky controls. The ship moves very slowly and sometimes fails at moving diagonally.
The invisible wall at the top area could be better defined, too.

AlexanderZero responds:

I guess I should have clarified, there's not score yet. That number goes down when the player is touching hazardous objects like bullets or enemy ships. Can you tell me which directions diagonally that the ship would stall on?