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Reviews for "Sagittarius: 2172"

Overall really nice.

And while I agree with the thoughts of all the other reviews, I did come across one little problem. After getting the research lab I got the time stop power. And it never turned off. After placing my current blocks the play area went a few shades darker and I couldn't do anything.

I waited a full five minutes and nothing happened. I don't know if it was just a one time glitch, (I haven't played again just yet), but it is something that you may want to look at just in case.

episodeent responds:

The bug with pause and Time control has been fixed. Thank you for your feedbacks!

Great!

Very good strategy+tetris mix...

good, but...

its a good game to waste time with, and the effort in making this game has been thought into consideration , but it does get quite boring and repetitive... after the 50th lvl... :)

too easy?

good concept. finally tetris with a flash of tactical thinking.
But is it just me, or is this game really easy? i got to lvl50 with ease and then stopped because i got bored. i already had all the upgrades available. the rockets just destroy too much i think. the game does show promise though! a few improvements to make it a little harder, more different upgrades and it could be front page well deserved!

Hummm....

So you've got a couple problems and a couple good things.
Good things first:
1. The art is nice. It sets the tone of the game well, and isn't too flashy or simplistic.
2. You have a fairly good concept. Mixing resource collection and upgrades with a block puzzle is fairly uncommon as far as i can tell, and you've made it feel fairly nice.
3. The music also sets the tone well, even if it's a little....bland...

OK, now some complaints.
1. The Upgrade interface feels off. Clicking the top of the ship to go to another page of upgrades feels extremely weird, especially when there's a "menu" button sitting right on top of it. In addition, there is no other place you can click the ship, making it feel out of place.

2. The control is a tad buggy. When you make these kinds of games you usually want the player to be able to move the stack left or right as many times as they want per step downward. being restricted to moving either left or right per vertical step is aggravating, and makes the game feel choppy, especially when the blocks are coming more quickly.

3. This is more a personal complaint because you may have intended this to be part of the difficulty of the game, but not being able to rotate the block stacks irritates me. Less because it makes the game more difficult, but more because it decreases the freedom I have as a player to solve problems, and therefore decreases the fun. for me.

All in all fairly decent!. Do an update and I'll be happy.