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Reviews for "Infinite Chamber"

Addicting

After a lot of tries, my best was 43. I'm not sure if addicting relates to fun, but this game sure is addicting.

pretty fun...

pretty hard but helped when i realized you could use the arrowkeys

So much fun

I made it to lv 52, then I got board. I loved the reverse sociological messages.

Suggestions: you should try playing games with the gravity, either increasing or decreasing it. Also some achievements would be nice. Something like cross without stopping or make it to X lv without dieing. Things like that. Maybe add a mute button, or multiple tracks. AND PLEASE CHANGE THE BACKGROUND, I know you said your already working on that but I felt like reidorating.

Ready for yet another comment about momentum?

I'd like to start with what was good about this game. I loved the different "special" level conditions, especially "lights" and "wind". They really added atmosphere and interest to the game. And, while the affably insane computer is already clichéd, you scripted it OK and unobtrusively.

Now for a little criticism. Bear in mind that although I was only a hair's breadth from giving it a five, this wasn't a bad game at all. Rather, it was a rather good game let down by two factors:

1. The graphics could have been more polished and coherent. The "set on fire" animation, for example, could have been better; the background especially, while not uninteresting, seemed a little patched together and could have meshed better with the character and other elements. The fonts were also a bit retro.

2. Dear sweet pumpkin pie, the physics! I think I've figured out what makes jumping and running feel so "wrong," however: the acceleration due to gravity is too low (and affected by holding spacebar), while the lateral velocity is apparently constant. Instead, perhaps you could try increasing g (and initial vertical velocity to compensate); also, for lateral movement, start out slow -- this allows for finer movement, another frustration -- and have the character accelerate to a final speed limited by a dampening factor to give the impression of air friction. Of course, this means that they should not reverse instantly when you press a key in the opposite direction, but rather will slow down a little and start accelerating in the opposite direction.

I really believe that if you work on these two things, especially the latter, the game would play a lot better.

amazing!

i reached lvl 33, but accidentally hit a fire ball 5 times, lol