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Reviews for "Puzzle Defense"

Good game but some flaws

I found this game a lot of fun, but since their are already a lot of reviews gushing over this game, i will focus on what I thought was wrong so you can improve.
1) I've played lots of defense games, and I owned and completed Puzzle Quest, but even on hard I found this game too easy. I did the first level on level, beat it on normal losing no lives(and a ridiculous amount of left over resources), then did the final level on hard, and also lost no lives. Maybe add more settings or make the hardest setting really hard
2) The levels go on too long. Tower defense games work best if you can play them in realitively short busts, but city of the dead took me over an hour to complete, and I was owning that level. Its also very annoying for people who have to lose and try again
3) On that note, more and shorter levels work best, and its make the game mroe ajdustable for a wide range of experince levels and prefernces
3) their are too many blue gems and not enough stuff to spend them on. Even buying freeze towers i was left with several hundrred blue gems left over.
4) I'm not sure their was much point to the shop or most of the other towers, as the stuff you started with was better than a lot of the items for sale (I wouldn't dream of swithcing out my spell), and their wern't that many items. Maybe either get rid of the equip limit, or add some spice to the shop items.
5) The game could lag sometimes

Apart from that, great game and I liked the music. This will make a fine addition to the defense collection

lazypeongames responds:

Thanks -- it's always fun to hear the positive reviews, but the constructive criticism is particularly helpful. I definitely plan to make a sequel to this, and I agree with most of your observations. I'm looking at other games such as Gemcraft, and plan to take some lessons from there for the sequel.

With respect to the shop, the idea behind it was that it would add some replayability and strategic thinking in which towers you picked. In hindsight, the towers are perhaps not different enough, so players don't bother. If I was doing it over, I'd probably have less towers but make them truly distinct. I've been playing The Creeps! on iPhone, and they do a great job of this -- they've created a great game with only 4 towers, some levels with only 2.

Anyway, thanks for the feedback!

Solid execution.

While I applaud the combination of two fairly overtaxed game types into one new hybrid, it's not exactly a convenient hybrid. The two elements actually distract from one another. In order to harvest resources I need to concentrate on the jewel part, but then I can't watch to see if my towers are working well. The pause at the end of levels helps, but that almost makes me think that the two games should have been separate, maybe turn based, anyhow. Still, the game overall is an insightful development.

Heh.

I was a little skeptical when I clicked on this due to the massive disappointment I usually have in most TD games... but you actually managed to execute this rather well. Excellent sense of multitasking, and it actually gives you something to do besides sit there and do nothing while you're waiting for the wave to finish.

I applaud you, my friend.

Good...

This mechanic has a lot of potential. The problem is that it is very distracting to do both at the same time.

If you can test various ways to streamline the interface to be more friendly to monitoring both activities this could be a near perfect game.

The graphics could use a little work too.

I love the concept, but the game needs work

It's a great idea for a game, but the mechanics could use some ironning out
there's little need or want to place anything other than the dart gun, because none of the other ones do anything noticably different. also, the difficulty curve could be increased a bit; i found myself very comfortably fortified early on