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Reviews for "Mushroom Tower Defense"

Tough, but good

Best tower game I've played for sure.

Excellent and not too hard with the right strategy

DON'T YOU DARE SAY TL;DR!

This is without a doubt one of the best TD games I've played. Nice visuals, and erm...nice music? I listen to my own tbh.

Lots of people are complaining about it being too hard, so I thought I'd try and help out by giving my strategy, which got me through every level.
Firstly, only place shrooms in places where they can reach two bits of path, i.e. where the path bends back on itself or loops. Don't be afraid to chop down trees! Once you've exhausted these places feel free to place elsewhere of course.

Secondly, don't rush for all the cool ability-shrooms. I always started out by making 5 shrooms close to eachother, leveling each of them to lvl 2, then making each of them a pure elemental. After getting each of them to lvl 3 with three gems I made a new set of 5 shrooms. You can take it a bit slow with this new set. Eventually they will be the same as the earlier shrooms; pure elementals of each type, but I wouldn't lvl them past three until you have the first set at lvl 5. Now your main task is to get all of these shrooms to lvl 6, starting with the first set. After I get the first lot to lvl 6 I throw down a splash-slow and either a teleport or a confuse around them just to ease the stress a bit. Then I concentrate on getting the second group to lvl 6.

Once you have done this it's up to you where to go from there. You'll want to put in more ability-shrooms and level them. I stick mainly to splash-slow, teleport, confuse and stun to get the job done. In conjunction with your lvl 6 elemental shrooms they will screw over all the mobs.

Towards the final rounds some mobs will inevitably get through but don't worry too much about that. Make some life-stealers if you want.

You also have to consider how you are going to spend your upgrade points. By the end I had maxed out cash over time, life, and time between rounds. The cash one is VERY important. More gold = more opportunity to spend. More time between rounds = more time for cash to come in, and mostly stops your shrooms from getting "ambushed", where they have one set of mobs on one side, and more mobs on the other. This an happen on some maps. More life = bigger points bonus at end which often leads to a higher achievement award which gives you even more points!

Well I hope this helped you; it certainly helped me!

Massively Underrated

I've probably played close to 60 tower defence games, and this is one of the best and most addicting.

This should have been underdog of the week, or review crew pick, or something other than 2nd place because this game is WAY more deserving.

Also, I find myself using a certain few towers (no hints) because some towers just aren't worth it when upgraded but... a bit of tweaking might help, although the game is close to perfect...hopefully you make more levels soon.

Great!

This is a flawless, well made game.

Some tips and criticism for this AWESOME GAME

Okay, for those of you who feel like shoving a live granade in your CPU or feel like throwing your computer out the window coz you can't get past lvl 1, here's a few tips that I GUARANTEE will get you through that first level and even help you on the later ones (if done right of course):

1. Find places where you can place shrooms in such a way that they will be able to hit your enemy on two separate passes, such as a narrow "wall" between two enemy pathways. This tactic enabled me to get past level 1 using only 5 mushrooms and although I haven't tried it, I'm pretty sure you could pass level 1 using only four(three?).

2. DO NOT GO CRAZY WITH THOSE SPECIAL EFFECTS!!! I was actually able to go from levels 1-9 using only pure level 6 shrooms... EASILY. Provided you place shrooms in the right spots(read my tip#1). From my experience, I find that level 6 pure shrooms are much more powerful than a level 5 hybrid with a special ability, although those hybrid shrooms ARE very useful if they're strategically placed.

3.Remember to take note of the INCOMING enemy's weakness. Try to level your pure elemental shrooms according to the weakness of the incoming strike. This will make your defense much more formidable and could also allow you more time to prepare for the next attack. If you've missed a chance to do so, I advise that you just save your money and use it to level your next elemental shroom THAT IS THE WEAKNESS OF THE NEXT ATTACK. Trying to level a shroom during an attack might not be a good choice since you might not realize the full attack potential of your shrooms(leveling takes some time).

4.Try to place shrooms in places where they are in good range of an enemy pathway so they can fire more shots. Trying to force the issure by placing a shroom in a WIDE "wall" between two enemy pathways could actually be detrimental because your shroom will fire less shots thus causing less damage to enemies. If you accidentally(or not) put a shroom in this position, try offsetting its disposition by giving it an angel wing accessory if you have one.

5. Note that most, if not, all shrooms are invulnerable to certain special abilites. Some are even immune to more than one. So if you want to use those special ability shrooms, it might be wise to have some variety. For example, some enemies are immune to instant death but not to bomb planting shrooms which basically do the same thing so just make both. Having too many shrooms with the same ability can produce very adverse effects since (like I said before) some enemies are immune to certain special abilities.

6. On the higher levels, it might be very convenient to have a slow or splash slow shroom placed A SHORT DISTANCE before a line/cluster of your high-damage attack shrooms. This will allow your shrooms to fire more shots at them and thus increasing your damage output by a substantial amount. Note that there are some enemies that are immune to the slow status.

7. Here are some special abilities that I don't find very useful, and would like for the developer of this game to improve upon:

-poison/splash poison (damage is too insignificant)
-big splash (I know it would make the game too easy if did a lot of damage, but i really think it needs to do a bit more...)
-money steal(a higher steal OR chance percentage perhaps?)
-triple damage(increase the chance percentage juuuuust a bit)

Some input for the developer:

-I think it would be pretty cool if the special ability shrooms looked different from their pure counterparts.
-Seeing more special effects on the enemy would be nice. For example, if an enemy gets poisoned, it flashes purple, or some other color.
-The music could use some... upgrading, although I find the current background music very amusing.
-I didn't see a display that stated the number of lives I had left during the game. If there is one, could you please make it more visible?
-I know it probably doesn't matter, but the pearl looks like a sapphire or some other kind of gemstone.

So there you have it. Hope this helps! ^_^