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Reviews for "Mushroom Tower Defense"

nice!!

really good you should make a sequel

it was alright

it could of been better. maybe a little easier. but overall a pretty good game.

Unconventional...

Of all defense games, the concept of this game is unique from all the others and very intelligent. I like the way the upgrading steps are made into the game. So many combinations, so many possibilities!! Outstanding work and plz, MAKE A SEQUEL!!

Whatever

No offenses,but this make no sense 0_O

Excellent and not too hard with the right strategy

DON'T YOU DARE SAY TL;DR!

This is without a doubt one of the best TD games I've played. Nice visuals, and erm...nice music? I listen to my own tbh.

Lots of people are complaining about it being too hard, so I thought I'd try and help out by giving my strategy, which got me through every level.
Firstly, only place shrooms in places where they can reach two bits of path, i.e. where the path bends back on itself or loops. Don't be afraid to chop down trees! Once you've exhausted these places feel free to place elsewhere of course.

Secondly, don't rush for all the cool ability-shrooms. I always started out by making 5 shrooms close to eachother, leveling each of them to lvl 2, then making each of them a pure elemental. After getting each of them to lvl 3 with three gems I made a new set of 5 shrooms. You can take it a bit slow with this new set. Eventually they will be the same as the earlier shrooms; pure elementals of each type, but I wouldn't lvl them past three until you have the first set at lvl 5. Now your main task is to get all of these shrooms to lvl 6, starting with the first set. After I get the first lot to lvl 6 I throw down a splash-slow and either a teleport or a confuse around them just to ease the stress a bit. Then I concentrate on getting the second group to lvl 6.

Once you have done this it's up to you where to go from there. You'll want to put in more ability-shrooms and level them. I stick mainly to splash-slow, teleport, confuse and stun to get the job done. In conjunction with your lvl 6 elemental shrooms they will screw over all the mobs.

Towards the final rounds some mobs will inevitably get through but don't worry too much about that. Make some life-stealers if you want.

You also have to consider how you are going to spend your upgrade points. By the end I had maxed out cash over time, life, and time between rounds. The cash one is VERY important. More gold = more opportunity to spend. More time between rounds = more time for cash to come in, and mostly stops your shrooms from getting "ambushed", where they have one set of mobs on one side, and more mobs on the other. This an happen on some maps. More life = bigger points bonus at end which often leads to a higher achievement award which gives you even more points!

Well I hope this helped you; it certainly helped me!