Fun little point and click
It actually wasn't too hard figuring out what to do to get to the next room but thats not so much a bad thing. Too many games that pretty much break your spirits to go find a walkthrough but here, its sort of like a point-and-click for the casual gamer. I would like to see a slight increase of difficulty though. Now there are only a couple of things that bothered me in this game:
There was on puzzle that was, for lack of better words, stupid. In order to break a vase I had to pick up the cane first? Why? It just seemed you wanted to really extend the gameplay just a little bit for that. At first I didn't even know that it was because of the cane that the vase broke and as a result I was confused for a minute wondering why I can't pummel that guard to death with it. Some puzzles just don't have to be that lengthy. Also, even if I did use the cane to knock something over, why can't I use it still? I'm not saying that we should be able to hold onto items for multiple tasks but you should at least give a good reason why we have to leave it behind.
The other thing is the ending. Now I pretty much gather you are planning a sequel so the grim ending doesn't upset me at all. I actually liked it. But I do think I was cheated in a sense that, going through this game a couple times to ge the different endings, I was given lame endings of text. Now you did say when you did make this, you weren't so good at flash so maybe next time treat us with some "cinematic endings." It doesn't have to be anything grand or special but the entertainment factor can shoot up so much just be replacing the text with a little animation.
Well, that's it for me. Great game, overall, and I really look forward to the next one.