Meh...
I know this rating wont be popular because the game was designed in a popular style, but i really didn't like this.
The animation was choppy, and looked pretty haphazard. There were multiple levels of entry screens I needed to click through before I got to the actual fight and that didn't seem necessary. Moreover, if i died, i needed to wait for the slow grade evaluation to finish.
I don't get what the "Style Points" business is, but when there aren't any combos or... style to your "actions", it seems a strange thing to be judged. When you use the melee attack, you're forced to trot across the screen. When you use the evasive action you can't control where you end up well. I'd rather have a jump button and an attack button I can chain into combos than being forced into them. Then the ranged attack was the complete opposite of the first two maneuvers, which would end up gettng me killed. I could litterally stand on one side of the screen and tap D as fast as I could, and nothing would even get near me.
I think if more attention was paid to how the game works than how it looks, it would be much better.