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Reviews for "Fear Unlimited Arena"

pretty good

but it was waaaayy too hard >_>

Great game.

This game kinda has a hold on me where I have to play it every day... heh. I like the customization ability and combat system. I wish you could upgrade your guns, though... and some more weapons would of been nice, like, unlockables. but all in all, good game.

Well, well... What can I say about this?

This game is a fairly average one, but it could be a VERY good one. The graphics and sounds are generally very good and well placed, no complaints with them. The gameplay however, is the issue I'd like to elaborate on.

1. It does stay true to the general style of gameplay from the very first Fear Unlimited, which was familiar and comfortable. However, at times a just find myself floating in the air unable to move at all except down. The enemies also are able to hit me while I am attacking them, which is very annoying, cos that means I get knocked down to the floor and they can all too easily kill me. Also, when using the evade manuvoures, I can sometimes still be hit. If they are evading manuvoures, then perhaps I should be invinsible for the short time I use them? In addition, I have no actual means of defending myself, i.e. no blocking move.

2. The system of collecting flames is flawed also. There does not seem to be enough of them and they take ages to let you pick them up, by which time the next set of enimies have already appeared. The fact that you can also just "Begin", deliberatly die, then instantly receive another 450 flames as a bonus, which gets very boring. Whatever gives me the extra 100, i don't know. The grades you earn from doing well, seem to get you no where with earning more flames, nor does the "Stylish points". When I do get enough of these flames to upgrade weapons, I upgrade and there seems to be no visible addition to their power ingame.

These are really the only things wrong with the game. To make this review helpful, I have some suggestions on how to solve these problems:
1a. Allow the release from movement entrapment in the air
1b. Make attack priority random or neutral
1c. Give about a 3 second grace period (invincibility) after being knocked down or hit twice, to stay more inline with classic games
1d. Give complete invulnerablity when using evade manuvoures
1e. Add blocking move which disallows enemy to knock you down or cause much damage while using it. With this, allow a link to using evade moves

2a. Make flames instantly pick-up-able
2b. Make these flame pick-ups more abundant by about 150% and remove the automatic bonus of 450 or 550 flames for playing and replace the bonus one that is sufficient to fulfill the rewards of grades and points obtained
2c. Give weapons stats which clearly increase and affect the amount of damage they cause when leveling them up

That's all really. As I have already said, graphics and sound are not an issue, they are awesome. Overall, it was just the gameplay and system that let this game down.

Not too bad, but has the potential to be a much greater game. 6/10

= DJ-Infinity+1 =

Great

I say dis is a pretty good game although its similar to devil may cry, but this game is a tribute to it so i give u 10/10 since its freakin great cant wait till the second comes out

Too much like Devil may Cry...

I don't really liked it...actions were too fast and it was like a cheap copy of DMC.
But the graphics were good^^
I will give you a 6/10