00:00
00:00
Newgrounds Background Image Theme

gerardgonepostal just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "W & B : Deadly Strategies"

Regarding: Story mode

How are you supposed to do anything other than demand victory without a starting money supply? I've been looking and waiting and looking and waiting but there is NOTHING i can do!
How do i make money when i have no money?

BUuuuuu

What is going on with you people

It's great but ...

Man you have to work on your hud and menu.
I couldn't understand what was going on.

Playing in story mode, no one would like that bar around like it was watching a movie, but it's not, it's ruining your game. make it dissapear it's annoying and makes your game look bad.

There's too much option with the units but not really understand what they were doing. before i mannaged to understand what was going on at the first story level, i had a base but there was no gold for units (building units , defence) and i was rushed by enemies, my units were walking around helplessly (i clicked and try set them on defence) and they hardly react while the enemy burst into and cleaned half of my men and than they start reacting and killed the enemy.

It needs some work , but this game has potential. improve your hud (enlarge and sharp the text because some peoples doesn't have eyes as great as others) and remove the stupid movie bar, there's no even movie playing there but mission story / objective. it's usless.

With all said, this is nice piece of work that can turn out to be great.

Pretty good.

Its a bit low quality, but if you add a bar on the bottom showing all current unit types it would be much easier to coordinate the attacks ( the current AI method is too hard too pich individualunit types quickly). I didn't appreciate the anime style but whatever you guys are from that area. ( not racist). It just needs an overall rise in qulaity, it doesn't seem smooth, and when you send units to attack buildings they go right past the nearest ones, which is RIDICULUOS. thats my only real critsism.

Fun playing with the mentally challenged units lol

I don't want to bitch about the AI again as everyone did already, but it's interesting how relatively "advanced" the AI of the turrets are... In fact they're the only thing that would at least fire at a proper target once it is in its range.

A short point about the land control - I think it'd be better if you allow land control only AFTER the building is complete. Otherwise, the only thing I do everything is spend most of the money to build money generating buildings in a straight line to maximize land control and when I'm nearly out of money I'd build a few turrets. If it's a small map I'd usually have the turrets firing at the opponent's base already... It's an easily abused feature, maybe correcting that would make the game at least a less easier than it should be.

Good attempt anyway though, in fact putting it in another way, it's actually quite fun in a way when you don't know what your units are gonna do next (though it may be sometimes somewhat frustrating).