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Reviews for "Parasite X"

ugh

got dizzy there after playing it for some time...

How many levels are there? Cause I can't really feel much of the upgrades. Or is there a bug? The buddy didn't change much.

Speaking of which, it would've been cool if you can add more buddies. More us, against them...

Lastly, games like these will tend to be boring quickly, primarily because of the slow gameplay. Try the more buddy thing, and make sure upgrades can be felt then add more to the speed and numbers of the RBC's.. That'll make it more challenging..

fun game though...

Nice...

I love it, but it gets boring after a while...

Not bad

But my overall complaints:

Upgrades don't seem to do anything. You might want to buff those up, because the costs are ridiculiously high, for a non-noticable effect

Also, kinda boring, stuff like temporary boost and white blood cells would be cool. Also, a way to add more buddies.

Liked it

But it needs something...

It has the upgrades, it has the option (buddy) and it has the rsi generation. But still i need details, backgrounds, different music / sounds, etc.

Currently its a good game. Add more eye candies and make it an awesome game :D

Still exploitable.

Maybe not impossible mode, but normal mode is. If you're about to die, simply right click and hit play. It'll end the level for you and take you to the upgrade screen. Easy way to rack up a bunch of points and then spend em all at once. Might want to fix this.

Untill then: 6/10. 5 points for quality of the gameplay, smoothness, and overall making of. You lose 2 points however for very little if any replay value, 1 point for bugs, and another point for little originality.

Let's face it, there's a ton of games out there almost exactly like this one, or with the same concept. Something falls from the top and you have to kill it before it reaches the bottom *yawn*. However, animation was well done, I always like this style of camera mode (where it follows you around in a much larger world like somebody's holding it... think Lakitu from Super Mario 64)

Suggestions for upgraded versions/new games: Make collectable one time/limited time use upgrades during levels; items such as shields (for this game maybe a shield would be a wall that the cells get trapped at for 3 seconds), a screen wide bomb, size increasing/decreasing items that last maybe 20 seconds, etc.
Another possibility is adding more npc's, such as a white blood cell that follows you around on some levels and hurts you if it touches you, or cells that take a few seconds to fully 'eat'. You could even throw in a 'boss' cell in one level just for kicks.

Anyhoo, that's just my two cents. If this is exactly the way you want your game to be and don't care for my ideas, all the power to you and it's well done (graphically).