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Reviews for "SeppuKuties"

Great game. Easy and hard

Lots of fun. Easy to finish, but hard to get all paws (I'm still at 24, either 1-3, or 5-2 must be able to save somehow...)

Being able to go back to previous levels easily is important. I love trying to finish all paws, but it would be too big of a pain if it weren't so easy to replay levels.

cute and disturbing

The gameplay is perfect, one of the best platformers i've ever played. the death mechanic that allows you to jump on corpses is genius. But very, very disturbing. I was very surprised the first time one of the animals actually died, because after playing the first level, i was thinking "aww, this is really cute." But then when one died my jaw dropped, and when i realized i could step on its corpse, the effect was even greater. But that's the great thing about this, it's either cute or disturbing, nothing in between.

The levels were designed very well, i loved how some of the puzzles were a bit open ended depending on whether or not you could escape some of the traps, and whether or not you sacrificed any animals in the process. very well thought-out. And the music was very fitting and really added to the cute-but-creepy atmosphere.

Personally i just barely beat it, with one animal left. And that's after i realized i could go back and retry levels i failed miserably at, heh.

Solid game, very fun! Ten!

A very great game

This game is awesome, Nicely drawn objects, backgrounds as well as cute little animals, the sacrificing twist is certainly something new to me, but what would of added to the replayability is that you should of been able to get diffrent endings based on how many animals you managed to get to the end, or maybe pawprints.

Good Work

Graphics

I loved the graphics, not just the character graphics (which were very cool) but I really liked the tiles, how every level seemed to have more and more new graphics to it. Thats what lots of puzzle/platformer games need, they need new graphics every level (as minor as some could be) the graphics went along with the code very well. Liked how when you had the animal talking after one died it would switch to the next.
I really did like the art, I really liked the size to them for some odd reason.

Code:
Code played very cleanly, I liked how the animals exploded a lot, though maybe more of a blood effect then bricks of animal carcass. Didn't really appeal to me to be honest. But I liked how the game played in general. Liked the boulder puzzles, those were cool. Didn't quite like having to jump on small bricks, I have always hated that in games, just seems like a waste of my time to jump on small bricks instead of having puzzles to figure out. I liked the boulder one where you leaned the panel and the boulder on the string rolled moving the panel then dropping, which to be honest I should have seen coming up but I didn't... so I died.

Concept:
I like the concept of cute little animals better than cult members, and I think the forest levels were very nice (had lovely tiles) but I really didn't like the way they spoke "the bright ouchy water" "The spikes make me feel ouchy" It seemed way too (I dont want to be an asshole by bringing this up but) Happy tree friends in the way that you tryed to make them cute so killing them would be fun.

If it was straight forward with animals trying to get to the valley and told you it instead of making them really cute and making the game feel so much more like Juvenile in the delivery of the animals.

Thats my opinion, but it really was a lovely game.

The-EXP responds:

Oh You. Are you just trying to get a 5 for your next game? Cause If so I'll have you know I 5 them anyway :p

Why wasn't this front paged!

Awesome game! Unlike most people (that reviewed) I tried to always get par or lower. I ended up getting all the pawprints except the final two survival ones in one play through! :D