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Reviews for "Console Wars!!!"

Hmmm...

It's a good idea, and pretty fun, but the controls are way too choppy.

Harifl man

It's a nice game, but I have some grudges. First of all, the slow reaction speed. When I chage the direction of a unit to go, it takes a while until they actually do so. This is pretty annoying, certainly when you accidently double-click.

Second: Moving the screen around was a bitch, even with the arrow keys. Fix.

Lastly, the special effects were so-so. If this could be improved, I could know if I'm winning or not. Also, when you destroy the last enemy unit, can't there be any indication that I win, next to the map completely explored? Just a text popping up saying "You Win"?

Over-all, it's okay.

I say''Nice Concept,Poorly Executed"

Ok.The game was horrible and it suck (-2/10)but the problem lies with you!
Do you have any common sense?
Do you have any game making expierence?
Have you even played your game before?
Well,if you had you would realise that your game has a little problem with it.
These are the complains:
Ground units do not stop to engage enemy units, rather their priority is to keep moving to the designated point, this is seen in the C&C series, but at least in those games, you can tell your units to halt mid-way to engage, in this game, they refuse to do so. Also, why would ground units refuse to engage unless told to do so? The enemy is within sight, and it is firing on the unit, would it not be rational to have the unit approach enemy and engage?Eh,I ask you:What the heck is wrong with you?(-2/10)
Coomplain 2:
Air units docked in base refuse to defend themselves. This is just plain silly. Why would "manned" air vehicles refuse to engage when they are attacked? Free moving air units suffer the problem of ground units, if a enemy is engaging, should it not engage and retaliate?Huh,what rubbish is that?(-1/10)
Problem 3:
Farmer units refuse to run when attacked. Again, why would any sane person in that given situation refuse to run?Actually,that really confused me.(-1/10)
Problem 4:
Should the game have a tutorial?Not those in the campaigns but those private ones.(-1/10)
Thats all the complains.
Comments:
It has potential.
Art is good.
Lots of vehicles.

By Killar2,commented on November 24,Monday.
And hope if you sent your next game will be improved

THE VISUAL PUNS

Air Commodore? Turbo Fire Turret? It's so terrible it's Awesome.

If You DO Go ahead and Continue Work on this, I'd suggest the ability to queue Units and maybe even Buildings in the Build Line. Also, the "MAX DEPLOYED" Feature kinda grates with Me. It may stop Turtling but having the same amount of infantry as the basic tank seems a bit.....imbalanced? Just My 2 cents.

Amazing concept

The concept is pretty amazing, and the game is pretty impressive for a flash RTS, but it just seems to be lacking some.