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Reviews for "Draw-Play 3"

Pretty Well Made!

The game was pretty good. I didn't beat it but I got up to level 8 and then failed. One problem though: some of the items were way to hard to get past. Such as that laser thing. Not only did it kill you it killed the platform you were walking on so you were stuck resetting. Also, blast radius of the random spawning missiles was quite large in my eyes. Just maybe knock down some of the difficulty and make the blast radius smaller. Other than that keep it up! ~Cloud Kaochiri~

eggy you seem like a good guy you talk to viewers

the game was all right but the no draw zone pissed me off

EggysGames responds:

I do like to talk to you peoples :) how are you? ;D

To be honest ... I was dissapointed :(

When I found out Draw-Play 3 was out, I flew straight to it, having thoroughly enjoyed the last 2 games because of their flexibility, ability to draw paths in the strangest possible manner, and to be able to draw funny pictures and make the character get around them.

However, the new installment brought a new main genre; action. If you ask me, it doesn't suit the game at all. I saw Draw-Play more as a casual gamer sort of thing, with the hard levels for those who wanted a real challenge. You could muck around and have a bit of fun. Now it's all about how good you are at dodging bullets while you draw small paths in the limited available space, hoping that the edge of your path won't touch a no-go-zone and effectively kill you.

Where did the original "feel of the game" go? It has gone off a completely different path, almost as such that I feel it could be another series, albeit similar to the original Draw-Plays.

Anyway, enough about the other games ... that's my opinion. About THIS game:

The music. It was, as usual, nice and simple to suit the idea of Draw-Play, however I feel it should have been a little more fast-paced and ... "action-y" to suit THIS game. It just doesn't suit it too well. Not bad, but not great.

The graphics, same as always, were very nice. I like the uncomplicated black and white of it, along with the introduction of many new (and rather painful) enemy graphics, which gave more variety to what you could ... avoid ...

The gameplay, as I said above, was not what I had expected. However, expectations aside, it was fairly enjoyable for the first few levels. Then it became a bit tiresome, due to the fact that I was constantly restarting and jumping out of the way, so that when the ground beneath the starting point dissapeared, I had a chance to survive.

I liked the new map system, along with the notes you left around it. They were fun to read :)

Overall, I'm only going to give you a 6/10 and a 3/5; that is (I hope) more to do with what I thought of this game alone as opposed to part of the series. It is a shame it went so off-course, but if this is the type of game you wanted to make, then so be it. You might attract a whole new, even larger audience.

Nice job ... but I'll be sticking to the old games.

EggysGames responds:

Well I'm sorry you feel that way, but you're right yes I wanted to go in a new direction. I'd done the basic puzzle sceme to death in the other 2, so if you want puzzle you can always go back. Adding destruction of the terrain kinda made it action wether I wanted to or not :P I coulda toned it down though, but I had rather just run with it.

Freeki'n Awsome!!

I have played many drawing games, but you have mastered it!!

EggysGames responds:

Good, cause Draw-Play was one of the original drawing games ;)

FRUSTRATING!

great but the music and the taps other than that good game Eggy