Good fun.
This game had me hooked for a reason I can't explain. I just enjoy these kind of games where you have to consistently perform well, even if the task is monotonous ( fireball walk away, fireball walk away, melee when approaching level up).
Some game play improvements I would really love to see:
- More rewarding level up system. At the moment you just gain damage and get fully healed. I'd like something similar to the original, like a change in model or attack animation.
- More rewarding victories. Trophies, bonus stats or some other sort of reward for beating each difficulty level would be cool. Trying to win OMFG AWESOME SAUCE mode for the password was a nice touch. I'm sure you could add to this!
- More informative interface. HP bars, MP bars, XP bars could have numbers? It's just nice to be able to measure how long til the turtle dies or I have to go to level.
- As already spoken below I found the missiles a little frustrating, because they restricted me from performing melee attacks. I felt landing melee combos was highly satisfying but the game didn't allow me to execute this frequently due to fire breath knockback or missile knockback. I suppose these were part of the challenge, but I'm sure you could introduce something else to allow the melee combo some more spotlight. Maybe take out either missiles or the fire breath in your next version (if you plan on making it, which I hope you do) and make the game need more experience for a level up.
I found your game a great treat and hope to see more updates to it. You're not far off from a completely hooking game. I really appreciate what you've done from your original version, and appreciate the hard work.