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Reviews for "Atomik Kaos"

Pretty good

You managed to make this game really satisfying when you got a result. The missions where you had to avoid the certain atoms were challenging but not impossible, but the mission mode really just seemed like an introduction to the game's most entertaining aspect - endless mode.

I'm interested to see what you come up with next.

VortixGamesStudio responds:

Thanks. Originally there was no endless mode, but we wanted to enhance the replay factor. As soon as endless mode was tested, it became obvious that normal mode was more of a preparation for it, which is good on one hand and a bit nasty on the other since most work was on normal mode.

We are working on two separate games and as usual, NG gets them quickly. :)

tiny issue

loved endless mode. but it would be so much better if it had an atom count somewhere

nice

this style of game is not common, there are a few on NG but not many. This is very well done, a bit easier than most but well made and nice graphics. The endless mode is a nice twist on an old concept and adds a lot to the play time. Also i <3 the story between lvl's thay gave me a good laugh, overall nice effort

-_____-

Please tell me why it is that i fail a level, even though i complete the task.
"Destroy all atoms in 2 experiments"
And so i did, yet it says i failed.
Seriously, WTF.

Oh and i also though i'd let you know that i cannot start the game when it asks whether or not i wish to have music and sound on, no matter which one i choose. I have to right click and press play.

VortixGamesStudio responds:

If you have both problems, I wonder if you have the latest player.

Ingenious and exciting

This game is one in a long time that I've played that stands out from the others. It combines a simple premise with that of fast-paced chain reactions. The story was excellent, as a professor making problems then solving them really brought a simple yet effective touch to the game. I was pleased to see that some missions were objective-based; when you weren't introducing new elements, you were setting missions with time or other objectives. A real standout.

Well done.

VortixGamesStudio responds:

Argh! You caught us! We did a lot of arrangements in the normal mode in order to have the new atoms introduced slowly and new ways to play the game in between. I think this is not completely noticeable, only you mentioned until now, but it was really a level design effort that drove the 20 levels to this form.