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Reviews for "The Necronomicon 2.0"

beautifull game

good play, good play!

good game

to bad its basically a re release and its way to hard.. i like the style but i hav like heal 6 and 8 and he does 14-17 damage and heals for 20.... couldnt beat more than a few fights... but i give u a 6 and 4 for effort

Fantastic Game

Well done! Love the art and card choices, and the challenge mode is a great addition. I am a big fan of Lovecraft and the Cthulhu Mythos, and have really enjoyed both of these games, keep 'em coming.

Anyway, here's my two cents:

I love the fact that insanity plays such a role in the game, and I really like the random effects of going insane. However, the effects of insanity seem to be a bit off.

The Megalomania effect is perfect. More power while your life decreases works nicely and is great for strategy.

Xenophobia on the other hand doesn't seem to be too much of a hindrance since the monsters are singular, and can only counter-attack.

Schizophrenia just seems to negate a lot of choices, and really just makes a lot of cards useless. Doesn't really hurt the player, but just makes a lot of cards dead.

Agoraphobia is pretty interesting, but I think that when someone suffers this effect, the other cards should be face down.

In my opinion, going insane should carry a 50/50 chance of instant death for either the player or opponent.

It would be incentive to stay away from going insane except in a last resort.

Also, it'd be great to see more than one summoned monster available to attack at one time, and I think that the player should lose sanity for each round that he has one or more summoned monsters in play. (1 Monster -1, Two Monsters -2, Three Monsters -4, Four Monsters -8, etc.)

It would also be interesting if the monsters that were summoned had a chance to overtake the creator. After all, if you summoned Cthulhu, how likely is it that he'd obey your every beck and whim?

Also, it'd be pretty neat to be able to choose an archetype as you started, whose stats would increase each level accordingly. For instance:

Professor: (Higher sanity / Lower Life)

Detective: (Higher Life / Lower Sanity)

Occultist: (Greater magic bonuses / Special Insanity Effect)

Anyway, great game, it a lot of fun. Just make sure to include Pickman next time.

you pulled an EA

you released the same game with 1 or 2 new cards and a new mode now that is lazy make a new series this one was pretty much a one time deal if you could make your own deck that would be cool but alas you can not so that dropped the score a little all in all not bad BUT you just re released a game

How much sanity?

Good game, but it sucked not knowing how much sanity a card would cost you. Some of the matches were very one-sided even though we're both using the same cards (theoretically).

Plowking74 responds:

Thanks for the rating, and the sanity cost to play a card is the green number in the bottom right of each card.