00:00
00:00
Newgrounds Background Image Theme

DunciFlipz just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Ragdoll Cannon 2"

bummer

i still like the game but i prefered the old graphics and stuff
i couldnt get past level 30 something so yeah... good

Guide To Success

Go back to the first game and make more levels.

Argh!

I'm having a really hard time scoring this. I like the game but the physics are too sticky and unreliable. Things don't react the way you'd expect them to. You can aim a straight line between objects, but the guys will stick to them. It makes an otherwise fun game stop being fun. Otherwise, your puzzles are pretty decent.

Repetitive, tedious, boring =(

I'm sorry to say but I didn't like this game at all, I know you don't really care what I think and i'm probably just a 'dickhead' or a 'NOOB' for not liking this game, but I just found it terribly boring.
The gameplay doesn't really give much room for 'fun' and having to click the 'next level' button after accomplishing each shot is incredibly annoying you should have made it so that when you make the shot it says 'LEVEL COMPLETE' and then it moves on, otherwise sometimes you don't know if you've made the shot or not!
Overall the game is pretty bad, not graphically might I add as the graphics and ragdoll physics are pretty decent.
5/10
2/5

Disappointing amount of new stuff for a sequel.

It's still a good game, but it's plagued by the same major problems as its predecessors: it has no replay value once you figure the levels out, and it's still pretty easy to miss clicking the 'reset' or 'next level' buttons and accidentally fire another stickman. (This game actually can exasperate that problem because the menu keeps wandering around between levels.) As I said in my reviews for the other games in the Ragdoll Cannon series, it could be greatly improved with a level editor (with a way to share levels), and if the next level button had a hotkey. Since it's a full sequel, there's no excuse for not implementing at least one of these features.

Speaking of new features, this one has almost none to speak of. The main difference is the new graphics set, which isn't much of an improvement in my opinion. At least it has one new feature in the moving obstacles, but it could have been implemented more often. And while it does have 70 levels, the ones I played through (the first 20 or so) were either really easy, far too difficult for that early in the game, or relied on the same tricks over and over.

Don't get me wrong, it's still fun. But overall it's a disappointing, small step forward.