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Reviews for "Ragdoll Cannon 2"

Disappointing amount of new stuff for a sequel.

It's still a good game, but it's plagued by the same major problems as its predecessors: it has no replay value once you figure the levels out, and it's still pretty easy to miss clicking the 'reset' or 'next level' buttons and accidentally fire another stickman. (This game actually can exasperate that problem because the menu keeps wandering around between levels.) As I said in my reviews for the other games in the Ragdoll Cannon series, it could be greatly improved with a level editor (with a way to share levels), and if the next level button had a hotkey. Since it's a full sequel, there's no excuse for not implementing at least one of these features.

Speaking of new features, this one has almost none to speak of. The main difference is the new graphics set, which isn't much of an improvement in my opinion. At least it has one new feature in the moving obstacles, but it could have been implemented more often. And while it does have 70 levels, the ones I played through (the first 20 or so) were either really easy, far too difficult for that early in the game, or relied on the same tricks over and over.

Don't get me wrong, it's still fun. But overall it's a disappointing, small step forward.

hmm

The first one was alot better. I also liked the first one's art work, too.

WHY :O:(?

ragdoll cannon is one of my faveorite flash games of all time up there with exmortis and sonny so naturally i was VERY excited about the release of a sequel but this is a massive dissapointment boring levels the art is nowhere near as good as in the origanil the only reason for this being given a 5 is the red matches that can fall over. (good idea)

i realize ive been a bitty harsh but it was a hard one to follow unlucky mate. :(

A good waste of time =]

A bit easy in some parts, but I liked it.

Good

It was very good but i preferred ragdoll cannon 1 because its a lot simpler and more fun to play