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Reviews for "Gemworks"

Woo!

I really enjoyed this game, still trying to conquor it! Lol. Although, i think it would have been better; say after 4 levels you hjave some sort of checkpoint?
Brilliant game.
Also, colour blind? Who the hell cares - we can't make everything to suit specific needs of people, play a different game!
Thanks again.
x

great game

great game liked the style and it was wery dificult but the sound and music was bad but luckely you can shut of the sound:P
and 2 the colurblind guy under me (Zobie) stop crying we cant make every thing fit in 2 your world pick another game and be happy:P

Not fair!

I am so sick of games like this using two colors so similar... I am colorblind, and when it gets to the point where it uses green and yellow (I think?) colors it become completely impossible... All these color puzzle games do this... I can tell the difference between everything, except the ones that are meant to confuse even non colorblind people... I loved this game up untill the point where it was impossible for me to play.

Not bad, but...

To make a great puzzle game, in my opinion, you need to make it challenging, yet offer multiple ways to go about it, as well as a sense of randomness that keeps the game fresh beyond the first playthrough. I really want to say that I like this game, because the concept itself is great and original, something not always easy to come by...however, each level does have that scripted feel. Also, the computer's auto matching is just out of place and hard to abide by. On top of that, as they're all saying, you must be able to use the hammer before it clears the board and costs me 100 seconds... and on the flip side, in this game you can tell way ahead of time that you will not be able to make any more combinations the way your board is set up, so a button that refills the stage with a 100 second penalty would fix both of these problems.

Overall, the idea is great, but needs tuning. Get rid of the frustration, add in a little flexibility, and it should turn out to be a great puzzle game.

Annoyances weigh it down.

"No moves left" penalty comes before you can use the hammer.. what's the point of the hammer if you can't use it to free up moves then? The AI's automatic choices for gems to combine (if there are more than one possibilities) are often bad, making it frustrating when it's not your playing, but the computer's, that screws your positioning over.