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Reviews for "Inquisitive Dave"

OKOK

its a good game but i dont like it so much

Truly Wonderful

(Warning, review will contain SPOILERS of the game. Review will also be very lengthy and blabbering)

That was one of the most wonderful games I've played, and it's mostly to do with the nifty ending and clever plot behind it all. I've never come across a game before that adresses these creation, reality, limitation and freedom issues. Whenever I've played these exploring or point and click games, I always firstly try and see how far I travel before I hit an edge, trying to see how far I can stretch the boundaries before having to finally admit the limitations of a digitally created game world. Indeed, I'm always curious to the lives and world of the characters in the game, and when I immerse myself into the game, I tend to perceive the game world and the characters as real, for I am now temporarily living in this game. And so I also like to stray away from the main story of the game, wondering off and seeing if I can run away from the fixed plot and in a sense break free from the boundaries of the game to explore the world/town that is in the game freely (evidently, this all proves impossible in a virtually created simulation). The point of the little comments that were inserted into this game prior to the wizard really surfaces after you find out the main reason of this game. The whole 'the barrel exists only for the sake of decoration in the game' and 'don't stray away, stick to the plot to apparently save the world!'. If it were up to me, I would have picked that flower, investigated the eyes that was in the cell, questioned the guards and bulbous george about their backgrounds ('so, how did you sign up for this job?'), tried to locate the occupant of the deserted bedroom and even run away into the open meadows and wilderness at the first chance of freedom (this was really my first reaction when I went out of the building....'I'm free! Run awaaaay! Screw the saving!'). But of course, Dave is bound under the control of the game, and must stick tightly to the designated plot. The utter naive look Dave has about him and that 'whee I'm jumping!' look adds to the whole idea that he really has no idea of what his existence really means. I found the ideas very clever and relatable.

Another reason I liked this game was the old school style of the game. I really like the old point-and-click games, and I thought the style of the graphics were really nostalgic.

Well done, and thanks for bringing us such a lovely game.

(0_o)

another classic item finding adventure game nothing new or interesting, the graphics are a little bit old, in a word the game is brilliant but I'm just booooored of these games :(

Whoa.

Surprisingly brilliant. I love the old style graphics, gives me a wave of nostagia that does. I loved it. Brilliant to the core.(And the core is brilliant too.) Need I say more?

Old school adventures

This reminds me of the Dizzy series on Spectrum. I like the pixelated graphics and the story is... cute. :)