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Reviews for "Totem Destroyer"

??n mnkm

cool coool mkjmnkjnkj good thinkinmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmm

refreshing!

great concept and im looking forward to a 'part 2'...different block types, bigger 'maps', and more levels! very simple art and it works great.

good stuff

Excellent...

Only one piece of criticism for this wonderfully made game:
The difficulty of the levels wasn't gradual. Some of the later levels were just plain easy (due to the number of black blocks as well as most of those where you don't have to pop all of the blocks). Those are still fun, I would only suggest that they come in earlier than they do.

Other than that, the game was great!
I didn't get stuck on any level for longer than the fifth try (okay... maybe 1 level) and I found that if you plan your course of action, even on first sight, the game becomes one of correctly popping the blocks in order and in time and is very interesting and much more fun that depending on practically random and lucky popping.
I disagree with some of the users who claim luck is necessary for completing any of the levels. Though I know for a certainty that some of the ones I passed were through luck, the physics in this game are such that when planned correctly, one is sure to pass.

I especially enjoyed the level (don't remember what it's called) with a thin horizontal brown rectangle on 4 green blocks on a small black block where you need to land on the black block because you have to pop all of the others. It was nice and once I got that you need to time it right so as not to bounce to the sides, I quickly passed it.

Very Good!

The physics in this game are good! Reminds me of Jenga.

thanks....

thanks....
i made me realise logic.....
also this games graphics rule...