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Reviews for "Clock Tower (SNES)"

"Freinds" LOL, that's sad.

If if were not for the spelling errors, it could have been better.

The original ClockTower for the PS1 is tight.

Kinda good work-
PS2Dog

uhhhh...........

would've liked some audio it would've enhanced the scariness and i also had no idea there was a clock tower for the snes :)

lol to the floating heads
XD

Rayos responds:

Yeah, I didn't know there was one for the snes either. I'll add more audio then Santa can fit in his big red sack when I get back!\

...ewww, that rhymed...

Good in some parts, but in others...

For the score, I gave you a 3, but for this rating I'll give you a 7. The main reason for the low scores is because it's unfinished and even still, it could benefit from a lot of touching up.

First off, let me say that the story seems really solid. I like how you set the scary mood various times throughout the beginning of the story, but then it sort of started to go downhill (I assume you got lazy?).

There are lots of points where you randomly allow the white background space to be seen between the artwork and that tends to look -very- unappealing and amateurish. Before doing anything, I'd go back and fix all of the places where that happens first.

Then there are the parts where the artwork just gets incredibly lazy. The main part that comes to mind is at the dinner table when a couple of the characters are just a floating head, and the fact that you brought even more attention to the laziness by pointing and arrow saying "animator's day off" doesn't really help much. Another scene where this happens is when (Ann, I think?) the girl gets up to get a glass of water and all you see are two round balls moving towards the faucet and it takes a while to realize they're her hands, as there is no body anywhere near them. You could fix that scene by at least showing part of her body and/or head in the frame.

You also need way more sound effects, especially near the end [of this unfinished flash] where everything is completely quiet and a spooky mood needs to be established. You could benefit from some ambient sound effects or scary music. Violin screeches, instrumental hits or something along those lines.

Lastly, try not to slack off on the artwork. Practice making your lines smoother and connecting all of your lines, not leaving spaces between things that shouldn't have spaces there.

Don't take this as an "I hated this flash" kind of critique. I'm nitpicking here because I actually saw a lot of potential in this movie and would like to see it get a very good rating when it's complete. If the art could be improved and certain scenes could be fixed, I think it may turn out well. Good luck!

Rayos responds:

Wow, You've really helped me! I didn't think about the glass of water. I'll fix that, ( I know what scenes you are talking about when you mean "downhill" Yeah, some parts of it I got really lazy, Anyone can be talented but you have to work hard if anyone is going to notice,
HOLY CRUD! I DIDN'T SIZE IT CORRECTLY!... Thanks for pointing it out!
I'm going to work closely to what you suggested. and once again, Thanks a million!