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Reviews for "Aliens Must Die"

ok great

yes! it is good but whenever i click somewhere it wil open a new tab of kongregate
that's the biggest crap -_-

fun

addicting

Really fun game

It's so addicting.

Nice Game !

The game is nice,sweet : Good graphisms,good attacks.

Really, it's a superb game.It's nice.Continue !

Average

This could be a bit better.

Virtue (Replayability)

There are long stretches where you simply hold the gun down and weave around the "Waves" like nothing is there. Sometimes, the Enemy Waves appear right on top of your craft while moving, leaving little time to react and causing unfair deaths. People tend to shy from shooters due to this notorious trait.

The time between Waves is ill-determined; it is centered on the kill count, not a timed event. If some "Waves" were timed, then the player can learn the "New Enemy" patterns better by witnessing it for a brief period before the next wave; a "survival of the new enemy type" wave, essentially. If a tricky opponent is taken down too quickly in a blast of firepower, later encounters might prove to be too much because the player couldn't memorize the patterns. That is another good source of frustration.

The handling is still smooth, and the game is paced better than most games. It has Arcade written all over it, although the Health gauge and one Life formula is a step outside the norm.

Material

The play is simple: score as much as you can before dying. Since the aliens are endless, there doesn't seem to be much purpose in sticking around after uploading the game once or twice.

I understand the gun power-up and invincibility shield, but I never once saw a Craft Repair/Health pick-up anywhere. You'd think a survival-oriented game would forgive a couple of early mistakes.

Aesthetics

I like robotJAM's handling of the artwork and effects. One thing about shooters is that they have to make endless swarms of creepers utterly wonderful to look at. Also, it is easy to distinguish the ships and their artillery, making for better reaction times even for beginners.

I am no fan of the vapid sound effects or pseudo-erotic female voice overs, however. They fail to produce tension or serve to direct attention or warn players about what is happening. Much of this is due to lack of diversity and of practically everything sounding muffled. Seriously... this one pretty much tore the whole experience down. I know sound doesn't travel in space, but that's where we have to be creative--what else would be heard by a pilot firing at countless enemy vessels... like, in his or her cockpit?

Escapism?

Not for long, it's not. I suppose some people might grow attached to this, but it's not an innovator or a solid example of greatness. It's okay, and it certainly can be better. Fortunately, it is better than a few of the shooters around here, so don't feel horrible. Keep out the bad stuff, and keep up the good work, that's all.