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Reviews for "Kamineko RPG"

it remembers me of when i first got a lobotomy i loved it so much i had another 39485 lobotomies

i thought it was about cats

I wonder why Sakaki doesn't use forks at home. It's fine though. Sorta inspiring though, buying utensils from your friends.

4as responds:

Holy cow, a review for my 5 year old game!
Thank you! :D

A great game with a few flaws.

Story: 10/10
A side story for Azumanga Daioh that is quite well implemented - I can see Kagura selling forks as weapons already.

Music: 9/10
A nice collection of tunes, marred by the fact that cricket chirping at night is.... rather GRATING on the mind.

Gameplay: 7/10
A well-planned system with a few issues. One I notice that the faster opponents dont give you enough time to select a move, forcing you to use AI when duelling them.

Overall 8.5/10
Technical score 9/10 because this game has potential. Good job!.

Addicting

Kind of addicting. I still never found out how can you summon something in battle.

Anyways... I'm thinking of making a RPG game based off Azumagna also... only problem is... it take 3 years to finish because I have 2 other games I want to make.

Other than that... this game was fun and had a plot twist at the end.

4as responds:

Creating a RPG doesnt necessarily require that much time, you just need to clearly specify your goals and stick to them. That, plus people specializing in design, animation and programming, and single game could take less than 6 months.
I made a mistake of not taking Kamineko too seriously at first and working almost completely alone on it.

By the way, summons do not work - the code is there, but I did not make any animations for them.