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Reviews for "Besieged"

fun

fun but waaaay too hard on the second level :S. Woulda been funner if it were easier and more towers,upgrades,etc...

Don't play this game unless you can handle losing.

I thought this game off the chart! But man, it sure gets HARD!

Super Hard, but A Great Game

Man, this game kept me on my toes. I agree with the rest, it is hard, but after 2 days of playing i finally beat it. Highest survival time was 18:38 first time playing. I just wish there was more than just 4 towers and 3 resources.

This game is amazing!

No Mercy!

not bad

not bad, however it tends to be a tad limited in strategies available. building yellow towers and boosting them with blue towers is about as advanced as it gets. the red towers in a group will beat a group of yellow towers in dmg/sec, although a single red isn't as good as a single yellow. the increased cost means that you don't get the group until late in a round, at which point your yellow should be level 10, and it doesn't pay to replace high lvl towers with low level ones, thus the reds are useless. a brown tower doesn't slow the heavies, which is the only one that you really need to slow, so they are almost useless. blue don't boost each other, so one build only enough to boost their other towers. houses take up a fair amount of space and in the late game are only good for healing your castle, which they do too slowly to make much difference in a round. waves stop coming after half an hour or so, so if you picked a long term strategy then odds are that it won't work (as long term strats tend to take a long time to recoup costs). in the end (like pretty much all tower defense games) you are stuck with only one worthwhile strategy to win.

you get a high score due to innovative resource management (gold, build points, and xp, and not being easily interchangeable and not used for the same stuff). also the different goals change one's strategies slightly (although kill all enemies and survive are pretty much the same).

i'd make the sappers slow things based on how fast they are already going (to make them useful against the heavies) and remove the half hour limit (to make reds always a viable alternative to yellow, if one wants to wait that long). making the houses more useful when your castle has leveled up to 10 may or may not help (one can always just sell them).