Illustrates why point and clicks need text
A good point and click needs to be rational, or random in a way which can be figured out with some rational thinking. This is essentially a series of random events. Some of the actions are completely unfathomable without the walkthrough. I really liked your last one, and the programming on this is impeccable, but you really gotta have some way to collect hints in order to make a point'n'click this large any fun. Especially since it's possible to irrevocably screw up (like failing to click the guys as they fall out of the window), it's really frustrating to play this game without them. Just some thoughts. Also, Monkey Island pwnz. Does anyone remember those "Roger Wilco: Space Janitor" games? Loved those...
Specifics: How could I possibly work out that a cylindrical black object was some sort of torch/dynamite? Or for that matter, to toss it into a window?