Brilliant!
Very fun game, it feels alot like GW, although it just isn't the same without the warping backgrounds... and when you run out of ammo, you might as well kill yourself, unless there is a way out...? Great game, anyway, fav'd!
Brilliant!
Very fun game, it feels alot like GW, although it just isn't the same without the warping backgrounds... and when you run out of ammo, you might as well kill yourself, unless there is a way out...? Great game, anyway, fav'd!
almost perfect just a lil less fun than geometry..
almost perfect expect for the ammo part and the collet it and all. if u just would make the ammo like geo. wars and make it a more of a fast action faced game
if u do that it would be 2ce as good as geo wars
Awesome game
Felt like a high tech version of Astroids,good thing it had a great tutorial and the game was mega fun,also i really loved the layout.
sweet
awsome
Old School
Pretty cool, mister. barnett. I enjoyed this a lot.
I don't know what everyone is complaining about being out of ammo for. It's not your fault -- it's theirs. If they had just conserved their shots and collected the pile of ammo that EVERY enemy drops, they wouldn't be "out of ammo," now would they?
The squares.... oh man, the squares. I don't like them. (They're cunning, like velociraptors) Being on screen with a square or two was always an intense little battle. I enjoyed it; it kept me on edge.
I like that the arena was borderless and that I could pop around from side to side. The limited ammo immediately made me think of Resident Evil. I think it's a great spin on the traditional arena shooter where you simply fire your infinite machine gun around in circles at anything that moves. In this game, you had to be a lot more calculating, patient, and precise. As in Resident Evil, I WANT to shoot, because there is an angry [square] zombie coming at me and I want it dead, but I don't want to waste more bullets than I HAVE to.
The only complaint I have is that the controls were a little floaty. Though, I think that's a personal preference, as a lot of shmup/arena games seem to have that 'sliding on ice' feeling, and no one complains. Often, though, I found myself circling the ammo drops instead of acquiring them -- I kept "sliding" past them.
A little music, maybe? Not, by any means, necessary, but it's a thought.
I thought this was great. I will definitely be playing this more. And who knows, maybe I'll get accustomed to the floaty controls.
Great job.