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Reviews for "Xeno Tactic 2"

good game

i prefer the first one and what the hell only 3 levels? lol

I personally like #1 better.

I must have sunk over 6 hours into the first one. Beating and rebeating the it seeing if I could improve the power of my maze like gauntlet.

But this game functions differently in that I have to pay separately for walls rather then using towers. Alone that isn't enough to alter my rating.

Information is very scarce, I need to know what does what to defend myself with it. A brief description of what it does, maybe mention beforehand that towers can miss. The numbers on how much an upgrade effects it by. More clear listing of the difference between powers and speed on towers.

How do effects work? I didn't bother with the devestator at first figuring Multihit was just a faster weaker shot, I'm used to that being termed splash or AoE or whatever.

The slow tower, does it slow more with damage? does it slow more with any upgrade? I don't know these things so didn't bother upgrading it and that may be hurting my strategy.
Notification of the direction that air units would attack from would be lovely, I died on easy thinking it would be from the entrace to the exit like in the first.

It took me 2-3 tries just to get through easy... Difficulty is good... but only on difficult sections... Where is the learning curve? You can't expect people to understand this just because you have made a very different defense that they liked.

I have tried Medium atleast 6 times now and died on the last enemy, with one shot of health left of wave 39 most recently.
I have discovered that SAM towers are really all you need at the beginning, stopping for a slow and a disable effect along the way. Maybe balance that slightly by makign the lasers shoot farther and more accurately since light is instant. The vilcan should not be upgraded but should be less expensive.

Overall the speed the enemies HP goes up vs money gained for the second of six levels is rediculous.

It would be nice to have an easy, normal, hard difficulty for each level so that you don't lose the difficulty but make it enjoyable for those that don't have that kind of tower defense exp or make it easier to learn before gearing strategies fro harder modes.

shows promise...

...but i think it is really hard to make any real progress. i think u were being a bit harsh with the amount of money you make by killing bad guys. Even in the first level, getting the best turret was just a pipe dream.

pritty good

But there isnt realy much to make it stick out of the crowd, most Defence games are "pritty good"

not better than the first

toooooo hard

ok first of all i love the first game, played it for hours and hours, mastered it... but for some reason i could barely pass the noob level on this game.. wtf dude seriously. and on level 2... theres a spawn with a regeneration thingy and i dont even have enough money to make a dissipator yet. please balance this crap and resubmit