A bit disappointing
I think I feel a steady decline in your newer games as they come out. I really enjoyed your first couple of games (love dating sim) and I really liked your style. But I feel your newer games aren't as sophisticated or up to the standard of your earlier ones.
For one, I think the 'training' and 'fighting' system isn't really good. This is also with the Moonlight dating Sim. The graphics of the enemy/bubble head and the way you fight is a bit dodgy, simplistic and makes it seem cheap. The fighting-wild-beast was ok, probably just need a bit more refined graphics, but the training was annoying. I know this probably isn't your forte, but if you can't really come up with a more effective way to approach the fighting aspect in the future, perhaps it'll be best to stick to just raise training levels by simply clicking a button and deducting hp.
In your earlier games, you included a bit more interesting things in the game, for example more items, clothing, make-up before date, film for photos etc rather than just talk talk talk, work work work, gift gift gift, level level level. I know this is a different type of game, but it's those small variations that make the game more interesting and not monotonous. The background and level of detail in graphics also seem to be declining... the love dating sims were so cute and appealing! Dress it up a bit more! The endings in this sim are also more... bland. And I know you're just trying to be funny and casual with the little comments in the game about ...how 'Bomee's lazy, therefore I'm underdeveloped', the 'I choose you now' or some other similiar pokemon inspired line, etc, but they get a little tiring after a while and kills the mood of the game.
I like the idea of your plots, as they've so much potential, but when compared to your earlier sims, I think this and the other newer ones are a little plainer and more boring.