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Reviews for "Sinta"

Pretty good, but

It makes it a little easy, considering there are so many arrows about, you shoot in straight lines, you can shoot through walls and there is health everywhere. But still, thats all little nibbles...i still enjoyed it.

Bleh

I love platformers, but this one had gameplay issues.
1. Too much lag. You need the option to reduce quality. What is causing that much lag anyway?
2. Too much sliding when you land from a jump, and also you have to accelerate from a start in order to jump sideways. That made it much more difficult to control.
3. You should have a separate key to open doors (other than the jump key)
4. He should be able to shoot when on a ladder.
5. Often I find myself falling off vertical moving platforms for no reason.
6. You need a save game feature.

I got the fire arrow and I was on the final level of the ice amulet when I threw in the towel. I guess the only way to get the amulet is to go to the top left, pull the lever there, then try to leap from the top left onto the moving platform. But the annoying sliding when you jump and the excessive lag made that task almost impossible, and after losing 5 lives on that one level I decided this game was no longer worth it.

Decent but needs tweaking.

There are some spots in the Shield tower that has you falling through a few floors.

The amount of slide when jumping is a tad excessive (he's a cat! he should be good at this!)

But despite that the game was pretty good.

Good Way To Kill Some Time

It was a fun little game, I did not go all the way through it, and may or may not attempt it again, but it was good. Original idea, and cute! The controls worked well, but jumping from small platforms to the next could be very aggravating, and frequent falling turned me off from the game. The arrows also worked out well, and there were no problems with the graphics, though they weren't particuliarly outstanding. Unfortunately, I have yet to find these "secret rooms", but I enjoyed it. My complaints are that it was simply bland; repetitive rooms and enemies made it rather tiresome to keep going on. If you could change anything in a sequel, I would say: enhance the graphics a bit, and make more settings throughout the game to keep attention, and lastly I would touch up on the jumping controls... or just have it less platform-based, but I guess that would kill the fact that it IS a platformer after all. I was pleased that it wasn't too difficult, and overall, decent work. A sequel could make this a great series.

Good"

But it kinda lost my interest after a wile, still all in all a good game