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Reviews for "MGS: Pico's Island"

Cool Idea but..

It was fun for a bit, but it was kind of annoying that I kept getting spotted by soldiers that weren't even on my screen, then I had to deal with the thousand that followed. Makes it hard to actually be stealthy, I cant even scope out the area first to see where they all are.

Very boring...

In fact, I fell asleep during the opening cutscene. It was okay, though, because when I woke up it was still going. A word to the author: I don't need 90 seconds to read 'It's been 15 years since the Casandra incident.'

That pretty much set the tone for me. Once the game started up, I was greeted by heinous graphics and bad gameplay. The animations of people walking are an odd mix of traditional and terrible, and please... This is 2008; don't have enemies break apart into little blocks. Give me a splash of blood, give me someone falling over, give me something!

Also, if you're going to make enemies able to spot you from outside the screen, let me pan down so I can see what the hell I'm getting myself into.

And when they do spot me off-screen, running into another area shouldn't reset the timer. It should either end it or keep it at the same time.

I apologize if this review seemed overly harsh, but this was really not fun. It was a cool idea, but don't rush it! I know you wanted to get it in for Pico Day, but EVERYTHING needed more work, most specifically the graphics and gameplay mechanics. I look forward to see what you can do when your Flash skills improve, but until v2.0 of this drops, I can't say I'm all that impressed.

--WF

too much work needed

better graphics, the enemy can apparently see through the walls, and, o radar. what the hell is wrong is with you?

IDK its ify

needs alittle more work

metal gear?

this game is like metal gear the weapon the inventory the alert do you love playing metal gear?