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Reviews for "MouseMania DEMO"

not nad

i thought it was good, but maybe the ball sould get bigger / swing faster the more red orbs you collect, yo catch up with the respawn. you could also add in a few orbs that take away a life. another good thing would be, if after each round new upgrades to the ball would be buyable with points or sumthin'. hope this helps =)

good start

you need a score count 4 startersmabye the grey dot could have some health so if the grey dot touches the red dot it loses health. but its a good idea

Nice concept

This has great potential.

You could make a nice game out of this if you have some time. You said you was looking for suggestions, so here goes. Maybe make a game with levels that you have to destory a certain amount of balls in a certain time (100 balls in 5 seconds for example), and then as you progress there can be different colour balls, and you can only destroy a certain colour for points while other colours deduct points maybe.

Anyway, good idea, and good luck with the project, hope to see more soon.

Nice engine!

What you need to do is think of some interesting modes.

I have an idea for two of them.

1) Hit as many as you can in 60 seconds.
2) Don't let the total number of balls on screen exceed 10 or so.

You need to include music in your game and have it run on a smoother FPS. Perhaps think about improving some of the visual effects as well, they could be improved upon.

I'm looking forward to the finished result. B)

Black (+)ps

It was decent....

Really.
Needs a little work.
I would recommend making it slower progression to get to the really fast balls popping up. Add a calculator that keeps track of how many you've popped. Plus raise the maximum ball limit to about 42 and if it ever reaches 40 you lose.
Seems to be pretty fun but has a few things like that.