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Reviews for "Insurgo"

Highly Addicting

A game that could keep me amused for hours easily

VoidSkipper responds:

Heh, I know how you feel there!

Brilliant!

This game is perfect for people as easily amused as me!

VoidSkipper responds:

Good to hear :D

Decent

TO THE REVIEW BELOW:
This game isn't supposed to be representative of actual buidling. Do you think you can actually build something like that in 30 seconds. Lol get a logic check. Also, don't pretend like you know what you're talking about. Coefficient of expansion? absolutely irrelevant. It's only the elastic modulus and strength that are factors.

AS FOR THE GAME ITSELF:
It's pretty decent for some quick action. It's mainly a matter of mouseclick accuracy, which I guess can be pretty hard at times.

VoidSkipper responds:

Thanks (:

"Not bad, but in need of improvement"

I cant see the incredible parallels between this and tower of goo people keep talking about. Small fundamental differences make a huge difference on the end product. They are both tower builders, but have a lot of different functionality.

My issue is the "flex" or "stretch" in the girders. I realize making them all stiffer will require more number crunching and thusly CPU power, but as is its just lacking - no material used in construction anywhere has either a coefficient of expansion or a k constant anywhere near as high as whats seen here.

If all the materials had the same "stretch" per unit of length, creating a tower with more advanced nodes would add strength, just like bracing does. Making more diagonal braces would distribute the given force and distribute it across mode points, reducing the overall flex of the tower. As it is, the same force is increased - building a simple triangle acts just as strong as one thats been bolstered in 5 different directions.

Also, the comment of "girders on the pylons are 5 times stronger" - that also should never happen. Steel beams attached to the ground are no stronger than those in the air. Why have them be special? And more importantly, as something like that is critical to performance - why not mention that somewhere in the intro or rules?

Again, it is a good effort as something to goof around with for a few minutes, but the number crunching behind the system is pretty crude - household materials like popsicle sticks or drinking straws would offer better structural performance to the "girders" used here.

VoidSkipper responds:

Um, did you not read the text you clicked to play? It reads "PLAY THIS GAME!". Game. It's not supposed to be realistic, coefficients of expansion and k constants were not even considered - in fact, the pylons aren't real. Only the bolts are! The pylons stretch because they're just a representation of the theoretical spring that holds the bolts together!

Why make the pylons connected the bottom five times stronger? Because that makes it more fun and allows for further expansion, jackass.

Now you tell me, honestly, would you really like to see a perfectly accurate building simulation built in flash, which, due to the interpretive nature of the flash player and the fact that graphics and calculations are both shared by the cpu, would run at about five frames per second once you have more than three pylons on the screen, or would you like to play a game?

By all means, though, go and play with popsticks and drinking straws if that's what you prefer.

hmm

I didn't really liked this game... it was kind of boring :S
Sorry

VoidSkipper responds:

No drama, it's not for everyone. I'd appreciate if you left something constructive in your review, however.