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Reviews for "DIED HARD"

very good

fun stuff.

observations:
-more zombies in higher "levels" of the building. I wonder how they got up there, oh well
-blood effects automatically shut off on level 27 for me. no lagging. very nice.

suggestions:
-throw in a few more guns
-maybe add a few obstacles such as chairs and vending machines to obstruct the zombies' path

good job.

Rofl!!!

Well, I have a computer good enough to run CS:S at 30 FPS smooth, but still those keys are ruining the whole game!!!
I wish I could top that High Score Board, but unfortunatly my character lags out and I am unable to move, and get raped by zombies.
Oh well, shit happens.
Anyhow everything but that was really good.
Maybe insteald of shell sizes and firing rate, you could add different Guns, and more Upgrades, say, slow motion.

kind of cool

this is kind of cool but y are ther so manny ghost that won even help me

It was ok..

i wouldnt give it a 10...
it was good but it was a bit repetive and got boring after the first couple of levels
but i liked the way the zombies would upgrade them selfs
it was good
but not that good
good luck trying to make a better one if you do

Fun time killer but ..

Poor control really took a lot of fun out of this game, nothing more need to be said on this issue since you already noticed and attempt to fix it. (Meanwhile, my fellow ngers: when you are struck/moving-on-his-own, let go of the movement key, then try hitting the each direction key once seperately. If you mention to hit the "right" direction key you are struck on you will be unstruck)

Gameplay-wise, it's too easy and too repetitive after awhile. The zombie AI have some bugs too, as zombie have to move forward for a short distance before they could turn (so you can just stand right beside them as they come out, wait for them to overshoot/pass you and shoot their back): Taking advantage of this flaw and upgrade every point on bullet means you are pretty much invincible while earning max multiplier bonus (18 is the max for me).

Pretty good 5min game but if you want to improve on this I suggest:
Smarter AI
More variety - different zombie with different "peaks", bosses every "x" level, etc
Mission goal - e.g: save "x" amount of hostage, take down "x"# of (purple/gold) zombie, etc
Better upgrade